This seems to be a reoccuring bug
. If you scale the object first and then offset the base limb (with the update bounds flag set to 1), then the clipping occurs as if the object were smaller. If you scale the object afterwards then there will be no problem.
sync on
sync rate 60
autocam off
set camera range 1,100000
hide mouse
make object cube 1,10
`Swap these two commands around and it will work
scale object 1,200,200,200
offset limb 1,0,0,10,0,1
ghost object on 1
`Object without scaling, although clipping doesn't seem to happen exactly on non-scaled boundry
make object cube 2,10
offset limb 2,0,0,20,0,1
set object wireframe 2,1
position camera -20,40,20
xRot# = 30
yRot# = 135
do
move camera (object size(1)*0.01)*((mouseclick()=1) - (mouseclick()=2))
inc yRot#,mousemovex()
inc xRot#,mousemovey()
rotate camera xRot#,yRot#,0.0
position mouse 320,240
sync
loop
More tea Vicar?