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Program Announcements / Bumpmaps to Normal maps converter

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Ianhfar
20
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Joined: 8th Jul 2004
Location: UK
Posted: 4th Jul 2005 20:17
I written a small application to convert bumpmaps in to normal maps. The Application is written with c#, so if you are running on Win2k, you might have to download the .net common libraries from microsoft. Let me know if you find bugs or if you find it usefull.

Ianf

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TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 5th Jul 2005 00:40
I feel really stupid asking this but what is a normal map? Whatever one is the program works nicely!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Ianhfar
20
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Joined: 8th Jul 2004
Location: UK
Posted: 5th Jul 2005 01:06
Andrew,

Have a look at
Number8-BlendModes.dbpro in the u58_examples.zip, which show the fixed and new features of release 5.8.

Normal maps give an object, the illusion of bumps or 3d texture.

Look at these post as well

http://forum.thegamecreators.com/?m=forum_view&t=40782&b=1
http://forum.thegamecreators.com/?m=forum_view&t=37080&b=1

Hope this clears up some of your questions

Ianf
Keaz
21
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Joined: 22nd Sep 2003
Location: Somewhere in south Texas
Posted: 5th Jul 2005 03:24
So DOT3 and BumpMapping are 2 ways of doing the same thing? If so is DOT3 faster?

Breaking Stuff=Fun!,Bug Testing<>Fun!, Bug Testing=Breaking Stuff, so...
Bug Testing=Fun! Hmmmm....
DOES NOT COMPUTE! SYSTEM MALFUNTION!
Avan Madisen
22
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Joined: 12th Sep 2002
Location: The Castle Anthrax
Posted: 5th Jul 2005 07:04 Edited at: 5th Jul 2005 07:05
I believe DOT3 is a lot faster, but bump-mapping (if done right) can be more efficient with memory, since it only needs an 8bit texture, while DOT3 needs 24bit. Although this isn't really an issue since your average gfx card has 128mb of ram or more these days. Although I have heard talk that DOT3 produces better results.

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
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STALKER
19
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Joined: 16th Apr 2005
Location: Help! I\'m stuck in the printer!
Posted: 9th Jul 2005 18:48
Hee yeah normal maps and parralax maps (same thing maybe?), are what gives doom3 its realism and detail. Im sure a lot of other games have them too but that one just stands out for it.

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 11th Jul 2005 02:01
Gotcha! Well that should make this program very useful then!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Ianhfar
20
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Joined: 8th Jul 2004
Location: UK
Posted: 13th Jul 2005 22:48
Added some more functionality,
1. convert your texture image to a Negative of original
2. convert your texture image to a Greyscale of original
3. Added DUDV mapping
4. Added emboss texturing

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Maleck
20
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Joined: 12th May 2004
Location: US
Posted: 14th Sep 2005 00:32
Hope to give it a try soon. Thanks for passing it out to us.
Louiz ofRohr
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Joined: 11th Nov 2004
Location:
Posted: 14th Sep 2005 06:07
Really good..
and fast..

Great work.

The worst foe lies within the self..
Ianhfar
20
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Joined: 8th Jul 2004
Location: UK
Posted: 14th Sep 2005 13:29
Thanks Maleck and Louiz

I thought this thread had been forgotten about.

Hope it help you, not that DBP is too great at Bump/Normal mapping, but its great for other engines

Ianhfar
blanky
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Joined: 3rd Aug 2004
Location: ./
Posted: 15th Sep 2005 23:01
Normal mapping is a map that helps to add realism to your models; Essentially, it is a map of how light reflects off a high-poly model that can be applied to a low-poly model to make it look like the higher-poly model. G-Man at the start of the Hl2 Single-player game is a good example of this being put to use.

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