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3 Dimensional Chat / 3DS max 7 cloud scape work in progress tutorial

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Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 4th Jul 2005 23:34
I got the tutorial with a magazine, was putting it up for BenDstraw, but why not allow other Max users have it as well, at the time of postiong I only did 5 steps.

The link

http://seppukuarts.proboards45.com/index.cgi?board=3dm&action=display&thread=1120483562

BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 5th Jul 2005 11:38
Thanks for all the trouble I dont know how to repay you.

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 6th Jul 2005 00:12
then don't

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 6th Jul 2005 00:13 Edited at: 6th Jul 2005 00:13
oh and the next 5 will come along today

BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 7th Jul 2005 05:46
Quote: " then don't "


Sounds like a fair deal to me

Sergey K
20
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Joined: 4th Jan 2004
Location:
Posted: 7th Jul 2005 06:57
its sure good tutorials, but i cant do with it nothing, i cant export lights and textures that made in 3dmax to .X file becouse Panda Exporter (or whatever u have) it can export:
Movment/Rotation/texture scale/.bmp file textures and bones.. (no lights)

does 1 + 1 is 11?!
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 7th Jul 2005 07:36
its prolly cos .x doesn't support light or shader data (.dbo supports shaders, db's own object file, found in blender)

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