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3 Dimensional Chat / game space animation

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warship45
20
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Joined: 24th Jul 2004
Location: uk
Posted: 5th Jul 2005 03:06
hi, i have been trying to get my Animation to work in one of my dark basic games but it loads it in but does not contain the Animation in the object. could some one please tell me how to get game space to save the animation as well as the object, i have tryed .x and .3ds but none of them work please help.

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JulesD
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Posted: 6th Jul 2005 02:36
I'm not to sure, but try SAVE AS OBJECT then switch "save as type" to "DirectX" then in the settings turn on "Export geometry", "Center and normalize object", "Export textures" I have "inline material" set here but you may want to play around with that.Convert texture "Original texture". Convert resolution to "Original size", Info about normals try "Completely Smooth" or "Completely faceted" this is where I think the big problem is.also check mark "Export animation" if any, and keep every thing else as is.
warship45
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Posted: 6th Jul 2005 03:53
ty i have alreadly put most of that on there but when i try and view it in the dark mattar thingy it does not play the animation. i have also tryed it in dark basic

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warship45
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Posted: 6th Jul 2005 04:01
ty for your help but it still will not play it for me it loads it ok and places it on the screen but will not play it.

want to join a good dark basic forum then go to

http://www.phpbbplanet.com/forum/index.php?mforum=teamdarkstep
Zone Chicken
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Posted: 6th Jul 2005 07:17 Edited at: 6th Jul 2005 07:19
I think that the dark matter viewing program only supports hierarchy animations since that is what dark matter models and object are. Rigged/Bone animations probablly do not display since the viewing program was probablly written in dbc and dbc doesn't support rigged/bone animations.

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warship45
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Posted: 6th Jul 2005 16:20
so how do i get them to play in darkbasicpro because when i try and do it it sits there in frame one. and do you need the box bellow the file type you want to save ticked or not.

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Zone Chicken
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Posted: 7th Jul 2005 08:09 Edited at: 7th Jul 2005 08:26


Here is a really simple code for pro to view your model, lets you control camera, rotate the model, play/reset the animation to 0 nothing fancy.

As for settings i use ts 6.6 with gamepack 1.6 and use these .x export settings (ascii text checked
/ Geometry = Export gemometry
/ Material = Export textures - Inline Material - Convert texture to bmp - res oringinal size - normals from material editor
/ Animation = Export animation - Loop animation - Use orignal keyframes - Keyframe step 5 - Rescale factor 1 - position quality spline - coordinate system left handed - float size 64)
and animations export fine for me.

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warship45
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Posted: 7th Jul 2005 16:59
it saids that there are no animation frames and will not play it????? what is going on

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Zone Chicken
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Posted: 8th Jul 2005 07:58
Could you post the model?

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sspike
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Posted: 8th Jul 2005 08:45
make sure you are animating bones and not just the pieces of the object this is the only type of animation DB supports
warship45
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Posted: 8th Jul 2005 16:31
here is the .x modle that should baw as its animaition

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warship45
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Posted: 10th Jul 2005 03:47
so does anyone know why it is not working then???



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Zone Chicken
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Posted: 12th Jul 2005 08:23
I'm not exactly sure when i try to load the model in ts i get a error in mesh tag. The only thing that loads is the left leg and the crotch area polys with no bones but looking at the .x in notepad it shows your skeleton/bones/skinweights only thing i can guess at is it's not exporting properly you might need to tinker more with the export settings. The object also will not load at all in dbp for me.


Quote: "make sure you are animating bones and not just the pieces of the object this is the only type of animation DB supports "


Are you saying that dbp won't play hierarchy animations? Cause they work fine for me in dbp.

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