When creating a new entity in FPS Creator,
How do you get the Targa texture mesh to look correct with out using DARKmatter? I'm using GameSpace 1.6
3d Studio Max, Poser 5 and Photo shop. None of these programs seem to configure the correct "Targa textures or
colors.
My path seems to be correct for my .X file, and Targa file inWhich I put in MyEntites Folder.
example:
c
rgram Files\The Game Creator\FPS Creator Demo\Files\entitybank\MyEntites\mymodel.X file, and/or Targa file
My model does appear in the FPS Creator game however, it's all white, like a snowman.
Mymodel keeps showing up totally white with no color from the Targa file.
I'm able to transfer my .x file into FPS creator successfully but...........
The 3d image in the game is totally white.
Appearently my Targa mesh texture is not correct.
I don't have DARKmatter, but from what I'm reading in the forum, Darkmatter creates an image from an .x file
inwhich photo shop can then make into a Targa File.
with out DARKmatter, how do I transfer the color from the .x file into a correctly proportioned Targa file?
I Want to create my own FPS Creator Entities complete with colorful textures.
What should I do?
Dis Dat and de oddah Ting. A Splender to Render.