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Dark GDK / quick question

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matt rochon
21
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Joined: 15th Mar 2003
Location: Canada
Posted: 6th Jul 2005 23:29
i just bought the sdk and I was wondering a couple things:

1) Do I have access to the scene graph (or BSP) or whatever?
2) Are the 3d maths functions very fast or am I just as well to use code I have already written for D3D and OpenGL?
3) Some of the matrix functions have to do with the lookat matricies and FOV and such. If I want to change these matrices myself how can I apply these transformations or where are the world, view, and projection matrices stored?

Thanks guys
OSX Using Happy Dude
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Location: At home
Posted: 6th Jul 2005 23:39
Quote: "Do I have access to the scene graph (or BSP) or whatever?[/img]"

BSP commands are there

Quote: "Are the 3d maths functions very fast or am I just as well to use code I have already written for D3D and OpenGL?"

Time it at see - yours may be faster...

Quote: "Some of the matrix functions have to do with the lookat matricies and FOV and such. If I want to change these matrices myself how can I apply these transformations or where are the world, view, and projection matrices stored?"

Pass...

matt rochon
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Location: Canada
Posted: 6th Jul 2005 23:41
good call on #2 lol

for #1 i meant the scene graph that the renderer uses. This would be handy for things like AI as you can get accurate and quick lines of sight and such.
OSX Using Happy Dude
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Posted: 7th Jul 2005 00:04
Scene graph ? 'fraid I dont know what your talking about there - unless your talking about the rendering system...

matt rochon
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Location: Canada
Posted: 7th Jul 2005 00:08
the part of the rendering system that organizes and displays objects that are visible to the camera. It handles things like occlusion culling and such by tracing through a tree like structure.

A scene graph is the same idea as BSP just a different implementation. I dont know what the db engine uses but it would be nice to have even read-only access to the data structure.
OSX Using Happy Dude
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Posted: 7th Jul 2005 00:16
For that sort of information, you'll need to ask Mike, I think...

matt rochon
21
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Posted: 7th Jul 2005 00:18
sure

any ideas Mike?
Mike Johnson
TGC Developer
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 7th Jul 2005 00:37
Information about the rendering isn't available right now but it can be exposed for an upgrade.

Going to be a whole host of new functions in the next upgrade that open things up a lot more so you can get full control over everything.
matt rochon
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Location: Canada
Posted: 7th Jul 2005 01:14
fair enough.

for now, is the scene stored in bsp (or scene graph) for objects loaded at runtime not from a bsp file?
Mike Johnson
TGC Developer
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Location: United Kingdom
Posted: 7th Jul 2005 01:30
For regular objects everything is stored in several arrays. When using some of the commands things will be stored in nodetree formats.
matt rochon
21
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Location: Canada
Posted: 7th Jul 2005 01:46
is there any way to force the renderer to use the tree formats?

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