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Work in Progress / Chainmail - 2D RPG

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Chris K
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Posted: 8th Jul 2005 19:44 Edited at: 11th Jul 2005 22:11
I think my new game is ready for it's first demo.

I just wanted to see if you guys can control it OK.

Screenshot:


Download:
http://bloom.dbspot.com/Chainmail.zip

Controls:
1, 2, 3, 0 ........ Weapons
WASD ...... Move
Right Click ....... Use shield
Left Click ....... Ready sword
then,
Release ....... Hit
Mouse up + release ...... Jab
Mouse down + release ...... Smash


The scene isn't as good as it will be in the final game, but the character is pretty much finished. Have fun smashing the crate around

My Showcase - It's DBpro-tastic

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Benjamin
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Posted: 8th Jul 2005 20:15
Pretty impressive. At first it crashed(I think because I tried to use my weapon when I didn't have any weapon drawn) but other than that it worked fine. Has a nice feel to it


"Lets migrate like bricks" - Me
Drew Cameron
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Posted: 8th Jul 2005 20:25
Works nicely, very polished already. The cell-shading, see through trees, FIZZ physics, leaves, sounds etc... All spot on !

It ran smoothly, no problems.

Crits: I don't like the mouse control, it's annoying having to use your left hand to move and the other hand for combat. I would change the combat so it is with your left hand on the keyboard.

Could you move the camera up a bit, so that you see more sky? as I think the proportions of the game screen, with the player in the centre of the screen (vertically) looks wrong, and if you moved everything down a bit, (not loads) it might look a bit better. (ie, so they are 2/3rds down the screen)

A GREAT START, I will watch this game eagerly!

Dumbo and Cool

WIP Board!
Benjamin
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Posted: 8th Jul 2005 20:27
Quote: "Crits: I don't like the mouse control, it's annoying having to use your left hand to move and the other hand for combat. I would change the combat so it is with your left hand on the keyboard"

Either I misunderstood that or you've had one too many?


"Lets migrate like bricks" - Me
Drew Cameron
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Posted: 8th Jul 2005 20:35
No;

CURRENT CONFIG.

Left hand must be on keys, moving because right hand is on mouse, fighting.

BETTER CONFIG.

W,A,S,D keys or similar for fighting, meaning you can use your right hand for movement and left hand for fighting - what I'd prefer to do.



Dumbo and Cool

WIP Board!
Benjamin
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Posted: 8th Jul 2005 20:37
Oh I see, you meant the keyboard for combat. I think I've had one too many.


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Hawkeye
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Posted: 8th Jul 2005 22:27 Edited at: 9th Jul 2005 01:45
Dude that's sweet through. I loved the georgian chant type music, it really added this awesome feel to the whole cartoony style!

[edit for sig see page three of the fizz physics thread]
Sergey K
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Posted: 8th Jul 2005 23:20
u should make a movment with A/S/D/W keys.. but nice engine dude!
now make the enemies

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
MikeS
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Posted: 9th Jul 2005 00:29
Very very nice and polished game you have going Chris. I can always tell it's a Chris Knott game based on the art style.

I as well would prefer to use w/a/s/d controls. Perhaps a configuration menu should be put somewhere in the game.

Can't wait to see more.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Chris K
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Posted: 9th Jul 2005 04:15
Next release will be WASD movement.



But I'm not changing the mouse swordfighting.

Took me ages.

My Showcase - It's DBpro-tastic
Chris K
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Posted: 9th Jul 2005 04:53
Made it WASD, added little bits of grass and press space to make him say something (speech bubble not actual sound).

Same download:
http://bloom.dbspot.com/ChainmailDemo.zip

My Showcase - It's DBpro-tastic
optical r
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Posted: 9th Jul 2005 04:58
bootiful! i especially like the new speech bubble thing 0- grat - how d'u do it btw?

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Sergey K
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Posted: 9th Jul 2005 05:21
no, the mouse with the A/S/D/W keys is perfect!
when u using mouse, then u have to use A/S/D/W keys (it always was like that)

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
Chris K
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Posted: 9th Jul 2005 05:24
I made a funkytastic function.

It's kind of hard to explain.

I'll probs release the source code sometime.

It really is as easy as:

SpeechBubble( xPos, yPos, "MESSAGE" )

My Showcase - It's DBpro-tastic
Sergey K
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Posted: 9th Jul 2005 05:31
is it writing a message in sprites?

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
Chris K
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Posted: 9th Jul 2005 06:13
Yep.
Go to \Media\Letters\ to see

The letter files are loaded up automatically on ASCII values.
Then it scans through and pastes the right sprite (and scrolls and fades them)

My Showcase - It's DBpro-tastic
optical r
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Posted: 9th Jul 2005 06:46
sounds easy enough - jus curious

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Avan Madisen
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Posted: 9th Jul 2005 07:28
Nice, very nice style, something that definately cannot be taken seriously that should be a great laugh. Here're some comments:

The text in the speech bubble scrolls too quickly, I think you need either a larger bubble or slower text.
The bubble needs to be completely visible from behind scenery. Would make it easier to read.
I don't like having to mouse the mouse with the attacks, I realive you mentioned above you spent ages on it. But I'd prefer using the W and S keys for the different attacks, just preference really.

Other then those, here're a few suggestions for improvements:

Add a slash sprite to the attacks (particularly the 'smash') to give the weapon a motion bluring effect.
Little puffs of dust should appear on the ground around the character's feet. Don't worry about making it work in time, since being out of sync will add to the charm.

I'm looking forward to seeing future development on this!

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) SciFi RPG
Sergey K
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Posted: 9th Jul 2005 19:37
so when the new demo will come?

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
Eddie B
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Posted: 9th Jul 2005 19:59
This is great! I didn't know you could use newton with 2D

Chris K
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Posted: 9th Jul 2005 21:00 Edited at: 9th Jul 2005 21:00
Quote: "This is great! I didn't know you could use newton with 2D"


You can with Fizz!. It's really easy. Check it out (top of this board)

Quote: "so when the new demo will come?"


Probably in a few days. I'm making the Room Editor at the moment. I'll release that in the next demo.

After that it'll be the HUD and inventory system, then combat, then NPC interaction, then more artwork, then I should be able to reel off the first act pretty quickly. I've already got the storyline figured out. It's cool. I've started some of the artwork for your home town already.

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Chris K
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Posted: 10th Jul 2005 04:27
Update.

I added NPCs, to an extent. You've got a twin now who follows you round and randomly takes swipes with his sword.

Obviously you wont have a twin in the real game, but at some point you might have a little squad of Imperial knights.

I also made the speed of the speech bubbles variable, and put them on top of the trees. Press space a few times to see it working.

I also put a metal crate in there to show the materials system. Smash it and the cartoon word will be "Ring" rather than "Thud" with the wooden ones. Different sound too.

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Sergey K
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Posted: 10th Jul 2005 05:46
cool.. u are working fast man!

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
Chris K
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Posted: 10th Jul 2005 07:17
I always do.
It just seems to flow when I get into it.

I made last year's compo entry (Tankoids) in like two and a half weeks!

The room editor is almost done.

My Showcase - It's DBpro-tastic
Sergey K
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Posted: 10th Jul 2005 19:09
nice.. so when will b the next demo?

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
Eddie B
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Posted: 10th Jul 2005 19:18
Sergey K
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Posted: 10th Jul 2005 20:19
and when its gonna be "ready"?

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
Chris K
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Posted: 10th Jul 2005 20:20 Edited at: 10th Jul 2005 20:23
I just finished the room editor, and used it to make a better orchard. There's a stone wall that really shows of the 3D-ness of the scrolling.

Here's a shot of the editor:


I've basically just been over hauling the code so now it reads the tree positions etc. from a file (which the room editor makes) rather than me having to write them all out (which takes forever). It also means the code is a lot cleaner.

It's:


Rather than


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Sergey K
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Posted: 10th Jul 2005 20:26
nice done.. now u can create your game faster... and make more levels or something..

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
Eddie B
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Posted: 10th Jul 2005 21:07
Chris , I like the cartoon style

Chris K
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Posted: 11th Jul 2005 22:19 Edited at: 11th Jul 2005 22:20
OK.

I made quite a bit of progress, most of it is code-side.

I finally got multiple rooms working, and working well. I really can just make them in the editor now and they load up in game.

There's now three rooms - the orchard, a crossroads and a farmer's field. You can't go into the town yet.

It's starting to feel more like an RPG now - you can explore a little bit.

I've got to finish the pointer-thing which shows you objects you can interact with, then I'll make a load of new characters.

Download:
http://bloom.dbspot.com/Chainmail.zip

Screenshot:


My Showcase - It's DBpro-tastic

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Sergey K
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Posted: 11th Jul 2005 22:33
looks realy cool...
now i think u should work on the monsters

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
TEH_CODERER
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Posted: 11th Jul 2005 23:51
Looking very polished already. One question, are the rooms supposed to reset themselves every time you leave?

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Hawkeye
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Posted: 12th Jul 2005 00:06
Looks awesome
DBAlex
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Posted: 12th Jul 2005 00:46
Looks Nice!

Played the demo too... Nice animations!

What programs do you use for your pixel art?


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Drew Cameron
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Posted: 12th Jul 2005 00:53 Edited at: 12th Jul 2005 00:56
Downloading now...

Bah, humbug! The download froze.

Chris K
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Posted: 12th Jul 2005 00:56 Edited at: 12th Jul 2005 01:15
Quote: "Played the demo too... Nice animations!"


Thanks. It's all maths-based. The characters are limbed just like a 3D character. Each part of their body is a different sprite. I didn't have to draw any frames. That's why it's smooth down to 60 FPS.

Quote: "What programs do you use for your pixel art?"


Paint.

Quote: "One question, are the rooms supposed to reset themselves every time you leave?"


At the moment, yes. I just thought of a way to fix this though.


Thanks for all the positive comments everyone.

BTW, the field is mainly just to show off the 3D effect on the posts.

EDIT__________________

Just fixed the Fizz reset thing, haven't uploaded it yet though.

My Showcase - It's DBpro-tastic
Manticore Night
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Posted: 12th Jul 2005 03:30 Edited at: 12th Jul 2005 03:39
Quote: "Paint."
Yay another MSPainter!

Those are very well done for paint.

And I like how when you move in the farmers feild the posts move like they would in 3D.

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FROGGIE!
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Posted: 12th Jul 2005 04:04
thats really good looking. The only criticism i found is that after the player has stoped moving and the camera catches up with him just before the camera stops it gets very jerky (only by a few pixels but it is still noticable) especially on the carrot garden bit.
Chris K
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Posted: 12th Jul 2005 05:30 Edited at: 14th Oct 2006 13:37
Combat and conversation are coming along well.

Quote: "The only criticism i found is that after the player has stoped moving and the camera catches up with him just before the camera stops it gets very jerky"


Fixed.

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Avan Madisen
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Posted: 12th Jul 2005 07:53 Edited at: 12th Jul 2005 07:53
This is coming along nicely Chris. But I do have a bug report, more of a 'room' design fault then a programming problem. In the third room (the carrot patch) the fences that should be on the other side of the path (behind the character) move with the ones in front of the character. So there's a slight perspective problem there.

Other then that I can only fault the game in that it sometimes waits for a moment after I let go of the mouse button before the character attacks, and sometimes it doesn't read that I moved the mouse correctly to change the attack type and he does the normal attack.

I hope you write a story with as much humour as the style already has!

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) SciFi RPG
Polygon
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Posted: 22nd Aug 2005 17:48
Chris, are you still working on this?

Since i wanted to download your techdemo, but the url doesnt work

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