I just finished the room editor, and used it to make a better orchard. There's a stone wall that really shows of the 3D-ness of the scrolling.
Here's a shot of the editor:
I've basically just been over hauling the code so now it reads the tree positions etc. from a file (which the room editor makes) rather than me having to write them all out (which takes forever). It also means the code is a lot cleaner.
It's:
for Object = 1 to RoomSizes( 4 )
Tree( Object, Trees( Object, 1 ), Trees( Object, 2 ), Trees( Object, 3 ) )
next Object
Rather than
Tree( 1, 100, -1, 1 )
Tree( 2, 400, -3, 2 )
Tree( 3, 500, -2, 3 )
Tree( 4, 700, -1, 2 )
Tree( 5, 1000, -2, 1 )
Tree( 6, 1300, -1, 1 )
Tree( 7, 1400, -3, 3 )
Tree( 8, 300, 1, 3 )
Tree( 9, 100, 3, 2 )
Tree( 10, 800, 1, 1 )
Tree( 11, 1000, 2, 3 )