This isn't really my problem, but a problem someone else is having testing my game. Seeing as i'm not actually having the problem myself, it's kind of a pain to try and fix
Anyhoo, what is going in is there seems to be a few seconds lag whenever I load in all the images needed for my game (using a lot of get image and paste image commands)...
I load the images before the main game loop, the game loop starts and runs very slowly for a few seconds before it reaches a decent fps.
My game involves the textures for models being customised (changing skin & clothing colour and whatnot) so there's no way I can preload the images at the start of the game and just load them that one time, is there something obvious I should be doing?
Like a... clear visual memory command or something like that.