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DarkBASIC Professional Discussion / One command sliding collision

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denki
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 28th Aug 2002 14:43
I heard there was sliding coll in a command, is this just for .bsp's and the camera or can we have object sliding collision?
denki

Join in on my big DarkBASIC pro RPG - kousen - http://www.darkbasicpro.com/apollo/view.php?t=13&b=1
DrakeX
21
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Joined: 26th Aug 2002
Location:
Posted: 28th Aug 2002 18:14
not sure about one command but i heard sliding collision is available on polygons and it's FAST

how about no, ya frickin' dutch bastard!
denki
21
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 28th Aug 2002 18:20
Great, is it also without those stupid make collision boxes? (I'm guessing it is if it's polygon)

denki

Join in on my big DarkBASIC pro RPG - kousen - http://www.darkbasicpro.com/apollo/view.php?t=13&b=1
lagmaster
21
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Joined: 26th Aug 2002
Playing:
Posted: 28th Aug 2002 19:44
denki ask a dbdn member who's on here and has used the collision commands

lagmasteruk - http://www.lagmaster.net/ r.nash@ntlworld.com
specs: 1.2ghz athlon, 384mb ram, geforce 2 mx 400 (32mb),win2k
denki
21
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 28th Aug 2002 19:49
You wouldn't happen to be a DBDN member who's used the collision commands would you?

denki

Join in on my big DarkBASIC pro RPG - kousen - http://www.darkbasicpro.com/apollo/view.php?t=13&b=1
Fireburst
21
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 29th Aug 2002 02:26
If you import a bsp map it will be brought in with lightmaps and sliding collision.

I brought a few bsp maps in very easily

http://fp.welcomecornwall.plus.com/bsp1.jpg
http://fp.welcomecornwall.plus.com/bsp2.jpg
http://fp.welcomecornwall.plus.com/bsp5.jpg

very, very easy to do

In theory, there is no difference between theory and practice. But in practice, there is.

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