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FPSC Classic Scripts / IS SOUND PROGRAMMING FUNCTIONAL in the DEMO?

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UltraNerd
17
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Joined: 6th Jul 2005
Location:
Posted: 12th Jul 2005 00:21
Is sound programming functional in the FPSC Demo Version?
It does not work for me after following the manual exactly.
As per FPSC Manual, I created a text file in “Window’s XP Note Book” and named it “mylogic.fpi.”. Inside the my logic file I typed :STATE=0:SOUND=audiobank\music\scifi\title.wav,STATE=1
That did not work. After seeing that the title .wav file is actually located in the music\generic\ path, I typed as follows.
:STATE=0:SOUND=audiobank\music\generic\title.wav,STATE=1
that did no work either.
I followed the instructions selecting the file browser button to the right of the AI MAIN field. I selected the “mylogic.fpi file and Tested the game.
It did not work with none of the characters on a marble floor.
IS SOUND PROGRAMMING FUNCTIONAL in the DEMO?

Dis Dat and de oddah Ting. A Splender to Render.
Ace Of Spades
17
Years of Service
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 12th Jul 2005 16:22
Quote: " No shouting..."


I don't believe he was shouting. I believe he was completely silent while typing his message. Why everyone on the net/web/www/intarweb associated CAPITAL LETTERS AND !!!! with shouting is beyond me. I've never seen any official document stating that a capital letter represents the emotion of loud speak.




Wow im tired...3am is too early in the morning for me. If im rambling on uselessly, im sorry..but its what i do when i am unable to think.

IanM
Retired Moderator
20
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 13th Jul 2005 04:03
http://www.google.co.uk/search?hl=en&q=netiquette+shouting

*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins and source code http://www.matrix1.demon.co.uk
Ace Of Spades
17
Years of Service
User Offline
Joined: 6th Mar 2005
Location: Across the ocean
Posted: 13th Jul 2005 04:05
Wow, i found some really odd concepts there about why its considered shouting

To me, typing will always just be...typing.

UltraNerd
17
Years of Service
User Offline
Joined: 6th Jul 2005
Location:
Posted: 13th Jul 2005 08:21
I apologize, really.

Please go back to my true issue at hand.

What is 3D sound and what are the issues to be considered when creating a sound in FPSC?
I merely want a player to walk in a prescribed area of my game and have a recording play or have an entity trigger it etc.
How is that done ? and is the Demo version disfunctional for such a feature?

What do I have to do?

Dis Dat and de oddah Ting. A Splender to Render.

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