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The 20 Line Challenge / Colour Cubes - Puzzle Game for 20 Line Compo

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EvMaster
21
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Joined: 24th Nov 2002
Location: Australia
Posted: 12th Jul 2005 22:49 Edited at: 19th Jul 2005 17:08
Hey guys, I just coded this. It took about an hour.
It's not quite finished yet, it doesn't really do anything once you've cleared all the blocks, I'll add something like 'Click to play again' tomorrow coz it's bed time now

It has media (sounds and a splash screen) and they are attatched below in ZIP format.
You know the drill, make sure you unzip the files in the same folder as the exe.
Coded in DBPro, but may work in DBC, haven't tried.



Best played in a 640x480 window!



Post your scores! I got over 19000 when I was testing it...

Thanks guys,
-Ev


<UPDATE> A no-media version is available in a later post <UPDATE>

AMD939 3500+, Gigabyte PCI-E X800XL 256mb, 1024mb RAM
Logitech Z680 5.1 Speakers

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Eddie B
19
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Joined: 10th Apr 2005
Location:
Posted: 13th Jul 2005 00:50
12400, I found a bug:

If you click more than once on a block it still adds up and gets your points

EvMaster
21
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Joined: 24th Nov 2002
Location: Australia
Posted: 13th Jul 2005 08:20
Thanks for pointing that out, I'll fix that when I get a chance.

-Ev

AMD939 3500+, Gigabyte PCI-E X800XL 256mb, 1024mb RAM
Logitech Z680 5.1 Speakers
EvMaster
21
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Joined: 24th Nov 2002
Location: Australia
Posted: 13th Jul 2005 23:24 Edited at: 13th Jul 2005 23:25
Ok, here's the updated version.
I've fixed that bug and added an end (tells you your score).
I also fixed a few other things, made some changes here and there.

Here it is in 20 lines:


and here it is spaced out (110 lines):


Also, don't forget the media (download in first post).

Thanks guys,
-Ev

AMD939 3500+, Gigabyte PCI-E X800XL 256mb, 1024mb RAM
Logitech Z680 5.1 Speakers
EvMaster
21
Years of Service
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Joined: 24th Nov 2002
Location: Australia
Posted: 14th Jul 2005 22:34 Edited at: 14th Jul 2005 22:38
Sorry that version is buggy, I don't think it works at all

Here's the most up-to-date version (only 12 lines now!):



I put in a feature to stop the music (it does get annoying), just press M.

Tell me what you think!!!!!!!
In fact, every time you don't tell me what you think I'll kill you

I might enter it into the Puzzle Compo, can't see it winning anything tho...

Thanks guys,
-Ev

AMD939 3500+, Gigabyte PCI-E X800XL 256mb, 1024mb RAM
Logitech Z680 5.1 Speakers
EvMaster
21
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Joined: 24th Nov 2002
Location: Australia
Posted: 18th Jul 2005 22:43 Edited at: 18th Jul 2005 22:44
Is this game SO bland that nobody will even comment?!
Or is it just that you have to download the sounds n stuff? I thought that might put people off, maybe I should release a no-media version...

-Ev

AMD939 3500+, Gigabyte PCI-E X800XL 256mb, 1024mb RAM
Logitech Z680 5.1 Speakers
Ric
19
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Joined: 11th Jul 2004
Location: object position x
Posted: 19th Jul 2005 07:18
Personally, I'm such a lazy fat-arse, that having to download media actually does put me off. A no-media version would be good.

EvMaster
21
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Joined: 24th Nov 2002
Location: Australia
Posted: 19th Jul 2005 17:06
Ok, for all you lazy people, here it is.
10 lines, no media requried.



Let me know what you think.
Remeber to try the media version if you like this, coz it's much better.
-Ev

AMD939 3500+, Gigabyte PCI-E X800XL 256mb, 1024mb RAM
Logitech Z680 5.1 Speakers
RiiDii
19
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Joined: 20th Jan 2005
Location: Inatincan
Posted: 23rd Jul 2005 06:55 Edited at: 23rd Jul 2005 06:57
EvMaster, good job. I think it needs a little more development in the playability department.

1) There is a bug that won't let me select all adjacent blocks of the same color. Not sure if this was intentional, but it didn't "feel" right.
2) Once the game is pretty much over - that is to say, no more points can be earned - the game goes on. If the game were to continue itself, let's say a new level or just start over again, then one would have to clear the board completely or stop the game. As it is right now, this is okay since the game closes out anyway.
3) Another "feeling" I got was that there are a lot of wasted moves just trying to get the blocks down to align them up. That in turn diminished the sense of strategy the game had when it started.

I hope you take this as constructive feedback - that's the intent. I think you have a great start and can actually end up with a BeJeweled competitor.

As far as responses to your thread here (trust me on this one), it seems to take a while. I think people visit the 20 Line Challenge board only once in a while; perhaps maybe once a week or so. I might be wrong, but take a look at the thread response-to-age ratio (like 1.3 responses per day - or whatever) and compare to the DBPro Discussion board. Anyway - just a little patience is needed, that's all.

"Droids don't rip your arms off when they lose." -H. Solo
REALITY II
Crazy Programmer
AGK Developer
19
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 31st Jul 2005 22:30
Nice job

EvMaster
21
Years of Service
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Joined: 24th Nov 2002
Location: Australia
Posted: 1st Aug 2005 08:26
Thanks for the feedback.
RiiDii:
1) Yeah I know that, it would have taken a while to get the other blocks to respond, so I left it as part of the strategy

2) If you plan it out you can still get more points, right up until there's only a handful left to clear.

3) Another strategy thing, I had it set up so when you clear a column it would move all the columns right of that one to the left one space, if that makes sense. Like Tetris... only vertical... and opposite... Anyway, that worked, but it had some unexplained bugs that turned up everynow and then.
I can post that code if you're interested.

Thanks
-Ev

AMD939 3500+, Gigabyte PCI-E X800XL 256mb, 1024mb RAM
Logitech Z680 5.1 Speakers

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