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Work in Progress / iro - Puzzle Competition Entry

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Sephnroth
22
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 14th Jul 2005 06:16 Edited at: 14th Jul 2005 06:17
This is why the Shisaku thread has been so silent. Iro is my competition entry - the object of the game is to restore all colour to the world. You go around picking up capsules of paint and when you bring them back to the level heart the amount of colour you are carrying gets restored to the world.

It gets further complicated by colour doors which are only open when the world matches their exact colour and close again when it no longer does.

Theres many other things in the engine such as teleporters, boost pads (and vertical boost pads), moving platforms, monsters of various types etc etc. You can think of this game as wizball meets spindizzy meets monkeyball.

..meets rez.

The monsters and plasma pickups all pulse to the beat of the background music. The actual level background is a visualisation - yes it uses real time audio spectrum analysis. Using various image functions i wrote I dynamically generate the vis-cubes texture based off spectrum data - different functions generate different types of visualisation. As you go around picking up paint and restoring the worlds colour the visualisation gets more interesting and colourful

Alot of the levels can be very complex because a colour capsule can contain any value of paint and doors can require any value - for this fact you have access to a planning screen where you can view the level, view values of things like colour capsules and doors, view teleporter destinations, examine monster patrol paths and whatnot.

This is the result of a months solid work - i now have a beard thanks to this! I came up with the idea for the entry very late so the other entrants will have a month or so of code up on me :x But im q uite happy with how its turned out - the engine is finished now and im using the last few days to turn out levels and the soundtrack. I need to thank my friend (who tends to wish anonymous) for his help with level designs, my other friend tomi who is helping with the soundtrack (whenever i pull him off world of warcraft ¬¬) and to the forums own APEXnow who helped me with some serious gravity issues just the other day!

Im afraid you'll have to wait until the puzzle deadline for the binary, i want to release it as polished as i can get it But for now, a selection of screenshots:

1) the "Level Start" screen, you get a fly by camera shot of the world and the text scrolls on from the right of the screen to the left.

http://www.melted.com/spectural/storage/iro/iro01.jpg

2) here we see a red paint capsule, a plasma pick up (points) and a teleporter - it looks alot mroe exciting in realtime when its animated

http://www.melted.com/spectural/storage/iro/iro02.jpg

3) this one looks a bit more fun - the player is about to hit a boost pad which will start him on a rollercoaster ride around the level (i know, i designed that one XD) - thanks to a pretty good implementation of gravity hes going to get some air off that ramp.

http://www.melted.com/spectural/storage/iro/iro03.jpg

4) oo, a moving platform puzzle. A very simple one, but if you're unpracticed and try to rush things it can be easier to fall than you'd think.

http://www.melted.com/spectural/storage/iro/iro04.jpg

5) Here we see a line of A-Type monsters (the red balls) which move up and down on the spot, these are set to a wave type patern and will need timing to get under. You can see a B-Type in the background (pyramid style) innocently following his patrol path.

http://www.melted.com/spectural/storage/iro/iro05.jpg

6) and finally heres a shot of the planning screen, viewing a map called Staircase. The planning screen is essential to the completion of some missions.

http://www.melted.com/spectural/storage/iro/iro06.jpg

Personally I dont think the shots do the game that much justice, but you'll have to see for yourself on the 18th Hope you enjoy!

edit - this game has been written using the DarkSDK/C++. This game will always be free, as such when the game is released i'll also give out the source code.

Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 14th Jul 2005 07:21
This looks pretty amazing, and it's a very cool idea!

The only thing I would sugest at the moment is upgrading a few of the models, like the doors.

Louiz ofRohr
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Joined: 11th Nov 2004
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Posted: 14th Jul 2005 09:10
Smooth graphics..
Good work..

The worst foe lies within the self...
Ace Of Spades
19
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 14th Jul 2005 11:10
wow.

PowerSoft
20
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Joined: 10th Oct 2004
Location: United Kingdom
Posted: 14th Jul 2005 22:33
Looking really good. Keep it up

Always available to help
Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 15th Jul 2005 00:12
Woah dude, that look awesome!
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 15th Jul 2005 00:28
Looking awesome!

We're guaranteed at least one Spindizzy style game in this compo now - yay!.


Van-B

Sephnroth
22
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 15th Jul 2005 01:28
Thanks all for the good reponse, got a good reponse on irc too
Working away at trying to fill it with levels now. Theres three tutorial missions which explain the basics of the game by popping up text boxes as you go around, theres 10 beginner class maps (well, theres 9 at the moment but im about to make the 10th XD) and then I have a about 2 unsorted maps here and my friend has about 5, they need to be sorted into advanced and expert class and then I need to fill in the gaps. Ultimatly the game should have 10 beginner maps, 15 advanced and 20 expert - I dont think i have nearly enough time to get them ALL done for the deadline but I will push out as many as I can.

It was my intent to put up a video demonstrating how it plays in game and what not for you guys.. but fraps is not being nice. The demo is only going to give me 30 seconds and I dont think i can complete a world in 30 seconds, but ignoring that it keeps cutting out after a few seconds and making a corrupt avi with one frame that reckons its 30 seconds long -_-

Anyone know of a program except for fraps that I can do this with?

Sephnroth
22
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 15th Jul 2005 03:03 Edited at: 15th Jul 2005 03:17
Okay I cheated it I managed to get it to record properly by disabling the sound, then recorded several 30 second clips and joined them together. Because of this you may notice some jerks - also i must point out that with fraps leeching the video whilst playing it reduced the games fps to 30 - usually its 60 so this is half speed :/ but i think it looks okay.

It stopped letting me make videos after 6 of them (maybe to prevent ppl doing what im doing >> so you wont see the level end, but you'll see the best part of it anyway.

The level is called Jump Zone, its one of the last levels of Beginner class. Its about 3 minutes of video - 15 megs rared.

if people REALLY want i can put up a zipped version, but seriously people - rar files are smaller than zip, go download winrar and do yourself a favour it will handle your zips too! its much better.

here you go

http://www.melted.com/spectural/storage/iro/irolowq.rar

there is a higher quality version i made, but its 34megs so i really didnt see the point in uploading it.

tell me what you think

edit - fixed link, didnt like having a %20 space >>;

one other thing i didnt mention before in the first post, in the video you may notice the two poles on the left and right of the heart with blue bars going up and down - these represent the level of sound coming out the left and right speaker

Sephnroth
22
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 18th Jul 2005 06:57
wow, this thread really didnt get alot of love after I posted that video - did it all put you off or what?

Anyway I will be submitting this for download later tonight. Possiably much later tonight. I wont be around in time tomorrow to submit it before the deadline so i will be working late into the early morning (like 6am probably) to get as much more done on this as I can (mainly maps) so it will be playable around about then.

Sephnroth
22
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 18th Jul 2005 12:13 Edited at: 18th Jul 2005 12:13
hehe, im not finished yet but i just had to share:

http://www.melted.com/spectural/storage/iro/iro-donkey.jpg

a iro map based off donkey kong! complete with block donkey XD I used my moving block entity to animate his arms too XD The patroling monsters act as barrels and the level heart is where the princess would usually be

have to admit though, I got the idea after viewing another map my level editor made which was based off another retro game. You will have to wait and see for that one

Only a matter of hours left and im nervous. The engine still has some bugs and I simply cant do anything about them in the given time.

The map count is looking good though. We have 3 tutorial, 10 beginner, 9 advanced and at least 2 expert. I dont have enough time to make many more expert class maps but im doing my best. Will have to release a map pack update after this competition some time x_X

Also i have to make the title music at some point --;

Sephnroth
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 18th Jul 2005 21:13
Well its 12:11pm. I still havnt slept. However the game has just been submitted. Please read the readme when the game becomes availiable for download, especially the known bugs/trouble shooting section - it can save alot of grief later on!

I apologise for any and all mistakes in the readme typing wise etc. Im completly out of it atm XD

Well i've done my best. Hope you all enjoy my game and good luck to everyone whos entering! I will go pass out now, wake up in 7 hrs and probably find my rar was corrupted or something ¬.¬ hehe anyway hope everyone enjoys!

Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 19th Jul 2005 04:37
Good luck

scribbley
22
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Joined: 5th Sep 2002
Location: United Kingdom
Posted: 19th Jul 2005 23:40
Yes indeed a truly enjoyable game. I'm still waiting for the yellow and blue puzzle bit from quazadrom but hey I can't have everything I guess. Maybe in the sequel ?.

I hope you are going to continue coding this little gem.

Anyways good luck and remember Winners don't use diet coke.

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