Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Average 3d Modeller looking for team

Author
Message
Undercover Steve
19
Years of Service
User Offline
Joined: 6th Jun 2005
Location: Vancouver, Little Canada(Washington)
Posted: 14th Jul 2005 19:52
I want a simple team though. I will not respond to n00b posts. I will post work, models, and such.
here is what I am capable of:
Animation (As in Character runs, then in 10 frames he suddenly falls, ect)
Renders: I have a very powerful PC. 10000000 polies (aka particles and such) take 2 hrs max.
Modelling Faces, or Humans: I can create simple humans, and heads. And animate btw
Texturing: I can texture simple objects. not advanced ones, but if you have a car model, I can texture it, add details, ect.
Buildings: I can create advanced buildings with very powerful textures.
Terrian: Need Terrain or Terrain Renders? I can make those
Scenery: EA trees, foutains, ect are makeable.
Weapons: I am very petty at these, but I can work hard, and make simple weapons, texture them, and such.
That is it. I am also a capable 2d designer and made a logo for a friend of leys site. I will upload renders. Just remember I am good, and if you need me, use me.
Render 1: This is a attached renders from bryce... and a few from 3ds 6.

It is barely fitting...any way.. I will post more work right after that one uploads.

Attachments

Login to view attachments
sspike
19
Years of Service
User Offline
Joined: 31st May 2005
Location: Mayas Embrace
Posted: 14th Jul 2005 20:30
talk about blowing your own trumpet

your powerful PC must be about 100 super computers chained together in a network as 10,000,000 polys would grind every computer to a halt even when trying to view in the viewpoint never mind a decent render the maximum ZBrush can handle is 2,000,000 polys
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 14th Jul 2005 20:37
why do you say that?

you dont need to have the objects being rendered in a viewport all the time, ie hiding them this greatly increaces the proformance of any 3d software and rendering 10mil polys doesnt require a supercomputer just lots of ram, if your using ray tracing then you can just expect it to take an age to render


Undercover Steve
19
Years of Service
User Offline
Joined: 6th Jun 2005
Location: Vancouver, Little Canada(Washington)
Posted: 14th Jul 2005 20:37 Edited at: 14th Jul 2005 20:46
1m. sorry. Thats what I meant.
most of these models were created 1-2months ago. I have a movie, that is an animation. 2.66mb
Attached is the still render.
If I had cartography shop I probably could show models very earlier

Attachments

Login to view attachments
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 14th Jul 2005 21:12
what you've shown us are basic stuff, including the landscapes, if you want to impress people to get a team, then my advice would be to show these people models you said you can do, from what I've seen looks like you've only been taking advantage of your tools, I would show screenshots that show your skill not what your programs let you do with ease, otherwise people will judge your skills from those screenshots, sorry to sound like I'm having a go, but I'm just passing on a little bit of advice, your work is good, but not the right material to grab a team request

Undercover Steve
19
Years of Service
User Offline
Joined: 6th Jun 2005
Location: Vancouver, Little Canada(Washington)
Posted: 14th Jul 2005 21:38
ok. I know. Sorry Comp crashed. (damn sp2)

1879 polies (no optimization)
4 hr to make (I was trying out)
5 hr to UV (I HATE TEXTURING)
2 hr to find/make all textures
20minutes to install all plug ins needed for uv
2 minutes to render entire model
11hr 22min to make (hahaah..I am a n00b)

Attachments

Login to view attachments
Undercover Steve
19
Years of Service
User Offline
Joined: 6th Jun 2005
Location: Vancouver, Little Canada(Washington)
Posted: 14th Jul 2005 21:39
haha..this is how you know its made by me:

Attachments

Login to view attachments
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 14th Jul 2005 21:48
The style looks familiar to of an Image modeller, which just generates from image, and 2 minutes is a very slow render time, and if its not an image modeller model then bloody hell that took too long and the texture looks like a photo graph, I could be wrong it could be a coinsidence that it looks like it was made with an image modeller, theres no harm in that if you did, its just with an image modeller you can't take full credit

Undercover Steve
19
Years of Service
User Offline
Joined: 6th Jun 2005
Location: Vancouver, Little Canada(Washington)
Posted: 14th Jul 2005 21:58 Edited at: 14th Jul 2005 21:58
whats an image modeller? Yes it is(render time). It imported from external drive (USB Flash Drive). It is mainly an image(texture is mainly just the same image). I used google image. Eyes are from PSP though. A lot of it is touched up in PS. I dont even know what you mean by image modeller. I know what I used though Listed tools:
3ds max 5-6(1yr old/2yr old)
PSP
PS
Google/aka god of images
I also used Poser to try and see how they made heads look..but you cant make them like that. They are too high poly. THe lips were pure chance. I was going to make them just red blotches, but I found a photo.
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 14th Jul 2005 22:07
i dont see how that could have possibly taken 5hrs to render, and max comes with a uv unwrapper so i dont see why it took you 20 mins to install even if you installed texporter it still shouldent take you 20mins :p, in your render you cant really see anything, for all we know the face is flat could you atleast show a perspectave render and/or witeframe/flatshade that would give people a better understanding of your model.


Frozen Flame
20
Years of Service
User Offline
Joined: 22nd Jul 2004
Location:
Posted: 15th Jul 2005 01:41
show some wireframe views.

i have a modelling team.
im more interested in your texturing skills. My team is currently making models for the game "Land of Gastonia" if you look in WIP youll see it there.
email me with your answer if you are interested.

i have a site. but i think its down right now. its www.galekus.com


School is supposed to be teaching our kids how to read and write. Not about dangerous drugs like PHP.
Gir
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 15th Jul 2005 08:18
I have a very powerful PC too. you wanna go into specs?

For some one who says they are more than a noob modeller i would like to see some more technical screen shots, like pointed out b4, wire frames, perspective shots and such.

Surely if you have been working with models and textures for even a little while you would already have any plugins you would need. I use Max myself and i dont use any plugins for UV mapping, I considered DeepUV but I can map well enough with out it.

Im not trying to shoot you down or anything, Id just like to see something with more substance.

Pete

I'm makin' a cake...
The crazy
19
Years of Service
User Offline
Joined: 20th Jan 2005
Location: Behind you
Posted: 15th Jul 2005 12:01
I'd like some help with animation. Also if you made that face, good job. I'm no good at making people. I could use you for that as well. e-mail me at crydrk@sbcglobal.net
kaymation
19
Years of Service
User Offline
Joined: 30th Mar 2005
Location: up, down, all around
Posted: 25th Jul 2005 03:31
i need models and textures for my team that I really need people for. karatekiid4194@yahoo.com

i owe all my wantingness to TBC at [href]http://
www.homestarrunner.com[/href]
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 25th Jul 2005 07:41
Quote: "
1879 polies (no optimization)
4 hr to make (I was trying out)
5 hr to UV (I HATE TEXTURING)
2 hr to find/make all textures
20minutes to install all plug ins needed for uv
2 minutes to render entire model
11hr 22min to make (hahaah..I am a n00b)"


I am sorry, but for 11 hours of work, that is quite the most pathetic render I have ever seen in my entire boring life. Why you decided to even brag about it, I'll never know.


Need a team? No noob bullshit, visit http://www.teamrequest.com
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 25th Jul 2005 10:13
dont be so harsh megaton for all you know he was in some time dialation field at the time, or maybe being sucked into a black hole


Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 26th Jul 2005 01:30
I have nothing agains't people with bad modelling skills. But when someone with below average modelling skills BRAGS about it? That's new.

And yes, the blackhole sucked his brains out. Along with the cat and the hundreds of M&M wrappers littering his room.


Need a team? No noob bullshit, visit http://www.teamrequest.com
BiggAdd
Retired Moderator
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 26th Jul 2005 03:00
With body paint in Cinema 4D it takes 1 second to unwrap UV's ... But i cant texture for toffee.


SSDD
Same Sh** Different Day
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 26th Jul 2005 08:36
man I wish I had body paint....it would make UV mapping with the ship I'm doing for gil givanti

Zero #43
20
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 8th Sep 2005 04:01
hey jr. do you need a team, because i have a team already and in need of a modeller (Games for FPSC), if you want. www.darkangelgames.tk

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
BenDstraw
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 8th Sep 2005 04:37
wow I saw Zero # 43 in like 3 other threads asking people for a team. Do you have people you actually know that you could ask instead of asking strangers.

"Why do we kill people who kill people to show people its wrong to kill people"
Zero #43
20
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 8th Sep 2005 04:41
at the moment.........no........i live in a small town like 1400 peoplz, no one models/programs/does anything fun like that.

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
BenDstraw
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 8th Sep 2005 04:44
fair enough you get to know some people first though(people here that is)

"Why do we kill people who kill people to show people its wrong to kill people"
Zero #43
20
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 8th Sep 2005 04:44
really stinks

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Zero #43
20
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 8th Sep 2005 04:45
ya,... thnx

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Manic
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 9th Sep 2005 21:30
what happened to his chin? for the love of god, where's his chin?!

now... presuming you did make the model (in which case, show some wires, and people will start believing you) 1800 polys is too much for a that head, you should be looking at having eyelashes for that amount of polys.

incase you're wondering why people are being so hostile towards your modelling ability, its because you've shown some very, very substandard renders and models (come on... spheres?) and then there's this quantum leap to an actual head.

Now, i don't have any problem with you using photos to texture a model, however if you're only using photos, you're gonna run out at some point, its better to learn to paint your own.

Manic

I don't have a sig, live with it.
Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 17th Sep 2005 17:14
man you guys are brutal, keep it up JR there are plenty of people wanting to make games here and not enough modelers to go around (considering everyone seems to want everything for free)
tpfkat
19
Years of Service
User Offline
Joined: 1st Sep 2005
Location: lancashire/uk
Posted: 17th Sep 2005 17:52
"I have nothing agains't people with bad modelling skills. But when someone with below average modelling skills BRAGS about it? That's new."

i got below average moddelling skils and im bragging about it coz they are better this week than wot they was last week. still the gun i made still looks like a spaceship, an incredibly crap spaceship but at least it got that far woohhoooo
BenDstraw
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 17th Sep 2005 20:04
Usually people brag about the improvement not their below average skill level.

"Why do we kill people who kill people to show people its wrong to kill people"
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 17th Sep 2005 20:50 Edited at: 17th Sep 2005 20:55
JrNoober: I indeed would be interested in your assistance with a project. Would I be able to have your email please as I am currently packing up to leave for Uganda tomorrow but would love to get back in contact with you within the next week or so.
If you dont feel like posting your email address here then please email me and I'll reply ASAP.

If you'd like to see the project in question please click my sig. While the demo is down for a while I will be relaunching soon.

Look foreward to hearing from you mate.
Baggers

Snipa Masta
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: Bristol,UK
Posted: 17th Sep 2005 22:33
Why does that Chestplate look awfully out of place with all the other work?

Login to post a reply

Server time is: 2024-11-27 14:41:17
Your offset time is: 2024-11-27 14:41:17