6 days!? LOL Rich - God no! In 6 days I could write one of those RPG MMORG's being talked about in the team building section, but sadly my attention span isn't long enough
Ok I exagerate slightly but 2 days is the correct answer...
Sorry Hexgear, the error you have is nothing to do with Jetpac. Perhaps all sprite based DBPro games are going to fail on you? - i've no idea sorry.
Raven, I saw a CPC once - a customer brought one in as a novelty to show us before throwing it away and replaceing it with a 386... Those where the days. We based our version of Jetpac on the Spectrum - and our loading screen is about as close to the Spectrum as your going to get in 640x480 resolution...
Nick, I did adjust the sensitivity of the spaceship pickup before launch and made a big fuss of how to do it in the readme file AND the text scroller. Oh wait, nobody reads those do they - shocks that was a bad idea!...
For music and sound in this project we mostly used DB1 media. The graphics are renders of models that where either free downloads or stuff we'd done ages ago - so we had very few new graphics to make.
The explosions where rendered in a Studio Max gizmo thing that Nick might be able to explain better. The aliens and platforms where drawn by hand in Paintshop Pro and took about 20 minutes, and then another 30 when I redrew them.
Whilst we did have to make new media, most of it was a case of pooling resources to create a game with the minimal of fuss.
I don't know if you've noticed this with your own programs, but the projects you finish are the small ones, and the projects where you learn and make your database of unused resources (ready for a nice small project) are the big ones...
As this was for a competition with a deadline, we where very clear about keaping the game simple because we wanted to finish it, so we purposely used existing media and took every other shortcut we could to ensure that the game was finished, as apposed to another long forgotten projects directory.
Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.