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Programming Talk / Blitz Basic / Blitz3D - Should I switch to Blitz 3d? First I need a good tutorial and alittle help.....

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ReneGade RG
20
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Joined: 13th May 2005
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Posted: 16th Jul 2005 03:22
I have already downloaded the B3D demo....
It looks all great but....I wanna learn it before actually buying it.... But where am I meant to get a good tutorial? I hate looking at that big index and clicking on random command names... I actually want a step-by-step tutorial!

If I do learn it, I'm going to buy the RealmCrafter mmorpg game engine for Blitz3d. I hope some of you guys can help.

It's amazing you're reading this, surprise... you still are.
hyrichter
21
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Joined: 15th Feb 2004
Location: Arizona
Posted: 16th Jul 2005 04:25
You're asking about Blitz3d in the DBP forums??

Undercover Steve
20
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Joined: 6th Jun 2005
Location: Vancouver, Little Canada(Washington)
Posted: 16th Jul 2005 04:51
in programming section
ionstream
20
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Joined: 4th Jul 2004
Location: Overweb
Posted: 16th Jul 2005 11:08
Yeah, but the people around here wouldn't use Blitz3D.

Sig changed for lagging up browsers.
MicroMan
21
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Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 17th Jul 2005 03:05
I use Blitz occasionally. Why not? I'm sure people are mature enough to use the tools that are most suited for a particular job, rather than sticking to a tool regardless out of some mismatched sense of brand loyalty.

If TGC didn't want discussions about Blitz, I'm sure they wouldn't have created a category for it.

Getting annoyed at someone for choosing the "wrong" tool says more about the one that is annoyed than it says about the person using the tool.

DBP is a great language. But I like Blitz too.

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
AndLabs
20
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Joined: 7th Dec 2004
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Posted: 20th Jul 2005 06:26
My Exire and JB-Distribute, and maybe SplashScore, programs are written in Blitz! Blitz is better if you are used to languages like Visual Basic. Blitz3D makes it better than DBPro in the fact that the number of whatever you want is limited to how much your system memory can hold! This is because handles and entities will hold the objects. Plus, object-oriented programming (OOP) is more flexible in Blitz than in DBPro (DB does not support OOP). I tried to use Blitz3D once, and found it easy to turn the 3D Monster Hunt DB example to B3D. So you can use whatever language you want. BUT - if you want to spend less money, use DB or DBPro first.

The Game Creators does not care if you do not use DarkBASIC, but use the forums. There is also a "General Talk" forum, for stuff like sports or news.

For the Software You Want, AMPERSAND LABORATORIES is the place! [URL=http://www.andlabs.com/]
[/URL]
Richard Davey
Retired Moderator
23
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 20th Jul 2005 07:29
Quote: "Blitz is better if you are used to languages like Visual Basic"


Apart from the fact it's nothing at all like VB?

Quote: "Blitz3D makes it better than DBPro in the fact that the number of whatever you want is limited to how much your system memory can hold!"


DBPro is limited to how much your system memory can hold as well.

Quote: "Plus, object-oriented programming (OOP) is more flexible in Blitz than in DBPro"


Blitz/3D does not have a single true object orientated command in it. Only Blitz Max does.

Depending on what you want to make, there are several reasons to use Blitz over DBPro, but those aren't any of them and are plain wrong.

If you'd said something like "blitz has much lower system requirements, so games made in it will work on older/slower PCs with less hassle" then that would have been a start.

A great many people think they are thinking when they are really rearranging their prejudices.
Arkheii
22
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 21st Jul 2005 00:38
Well, if you aren't comfortable with the language before the trial expires then you should really think twice about buying it. The same goes for pretty much every software trial.
ReneGade RG
20
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Joined: 13th May 2005
Location:
Posted: 21st Jul 2005 06:30
Yeah....well....I choose to stick to Blitz3d even though I still know DarkBasic.

I'm using B3D to help me construct a game engine that runs on B3D.
I'm planning to make an mmorpg.

It's amazing you're reading this, surprise... you still are.
Ace Of Spades
20
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 21st Jul 2005 13:39
I just took a trial of Blitz3D and was completely horrified. After using DBP for quite a while, Blitz3D just cannot compare! Just by the way it looked and was all setup was enough to make me turn away. Never really got too far into it, so it might be a good language, but I personally will just stick to DBP

AndLabs
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Posted: 23rd Jul 2005 05:50
OK.

1. BlitzBasic's command structure is similar to VB's.
2. Still, DarkBASIC limits you to 31 bitmaps, 255 images, 65535 3D models, 31 sounds, and 31 musics. BlitzBasic gives you no limit.
3. DarkBASIC Pro's object oriented programming system is like C's struct. BlitzBasic's gives you a list of instances that you can move around and play around with, so it's a struct and a moveable C# ArrayList in one.

For the Software You Want, AMPERSAND LABORATORIES is the place! <A HREF=http://www.andlabs.com/>
</A>
MiR
21
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Joined: 13th Jul 2003
Location: Spain
Posted: 23rd Jul 2005 06:11
Quote: "31 bitmaps, 255 images, 65535 3D models, 31 sounds, and 31 musics"

mmm. Is this a DarkBasic limit or is it aplicable to DGSDK aswell? I can`t see myslef usig more than 31 sounds, 31 bitmaps or 65535 3D models but 255 images! I`m planning to use alot more than that! I mean one of the characters idle animations takes up 23 images. Please let that be only a DBC limit!


Gimme teh votez!!!!
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 23rd Jul 2005 06:49
Quote: "Is this a DarkBasic limit or is it aplicable to DGSDK aswell? I"

I presume its a DarkBasic 'Classic' limitation. DBPro and DarkSDK allow millions of bitmaps/sprites/objects (as I've stated a million times before too) - your liable to grind your computer to a halt before you reach any DBPro limit.

AtomZ - its got an A. Its got a Z. Now its just needs U
Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
MiR
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Location: Spain
Posted: 23rd Jul 2005 06:54
Ah thank god. Had me scared for a moment.


Gimme teh votez!!!!
OSX Using Happy Dude
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Location: At home
Posted: 23rd Jul 2005 07:07
The exact figure for most things is around 3 million something - unfortunately I dont have my notes detailing the exact amount, but a search somewhere or other may reveal it.

AtomZ - its got an A. Its got a Z. Now its just needs U
Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
empty
22
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 23rd Jul 2005 20:34
Quote: "3. DarkBASIC Pro's object oriented programming system is like C's struct. BlitzBasic's gives you a list of instances that you can move around and play around with, so it's a struct and a moveable C# ArrayList in one."

Again, user defined types (structs, records, you name it), have absolutely nothing to do with object oriented programming.


Play Nice! Play Basic! Version 1.08
Andy
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Joined: 12th Nov 2002
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Posted: 24th Jul 2005 02:17
>I wanna learn it before actually buying it....

http://www.codersworkshop.com/
http://www.blitzbasic.com

>But where am I meant to get a good tutorial?

http://www.codersworkshop.com/
http://www.blitzbasic.com

>I hate looking at that big index and clicking on random command
>names...

http://www.blitzbasic.com/b3ddocs/docs.php

>I actually want a step-by-step tutorial!

http://www.codersworkshop.com/
http://www.blitzbasic.com


Andy
Keaz
21
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Joined: 22nd Sep 2003
Location: Somewhere in south Texas
Posted: 24th Jul 2005 04:15
If you want oop with DarkBasic use the SDK. Also will help you learn C++ it's going to be my next step after a complete DBPro mastery.

Breaking Stuff=Fun!,Bug Testing<>Fun!, Bug Testing=Breaking Stuff, so...
Bug Testing=Fun! Hmmmm....
DOES NOT COMPUTE! SYSTEM MALFUNTION!

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