If this topic has already been covered, I apologize. I'm afraid the search options aren't very good, or there hasn't been a lot of things covered here, or I'm just not finding it.
I want to alter an entity's image map and create a new entity with the new map, but when I look at the fpe file for the assault rifle for instance, it points to the directory "gamecore\guns\scifi\assaultrifle\" and the texture named "gun_D2.tga". However, when I navigate to this folder, the file "gun_D2.tga" doesn't exist! instead, there is "gun_D2.dds", a different file format. It's like that for a lot of models. Not all, mind you, but the great majority of those that I have tried to edit.
Also, when I DO edit a tga file, the in-game version looks horrible, as if the resolution was scaled to the point where it just looks like a blur. no detail shows through at all. Has anyone else had this problem? I'm saving the tga files with GIMP (which I highly recommend, by the way, just think of photoshop if it were better...and open source-free), tga format, RLE compression.
I realize that dds files are directx image files, but GIMP doesn't "do" dds files, and the only editor that I can find is in the directx sdk, which I'm downloading now (the entire 228 Meg monster which, if I really wanted to get involved with, I wouldn't have bought fpsc). But that doesn't seam like it should matter. The fpe files are pointing to tga files, which GIMP DOES recognize and edits happily, when I can find them. So where are the tga files that all these fpe files are pointing to? I know they're not hidden, since I changed folder options to view hidden files. I did a search for all *.tga files, and the search returned about 10% of all the files that SHOULD be on the system. What gives?
"Who in their right mind would ever need more than 640k of ram!?"
-- Bill Gates, 1981