Here is an snippet that i made and use a lot in my games.
Load_IMages:
FIle_Name$ = "Sys/Bitmap.ini"
If File exist(File_Name$) = 1
Rem OPen File
Open to read 1, File_Name$
Rem Read Max Number of bitmaps
Read string 1, File_Input$ : Bit_Max = Val(File_Input$)
For N = 1 to Bit_Max
Rem read Bitmap number
Read string 1, File_Input$ : BIT_Number = val(File_Input$)
Rem read bitmap Path + file name
Read string 1, Bit_Name$
Rem Load Bitmap
Load image Bit_Name$ , BIT_Number
Next N
Rem close FIle
Close file 1
Else
Gosub _No_FIle
Endif
Return
remstart
File text Example
4
1
\BMP\Logo.bmp
2
\BMP\Dark basic Logo.bmp
3
\BMP\Back drop.bmp
4
\BMP\MAIN MENU.bmp
You can change this to Load data for anything you need.
Example RPG(Item data,Map Data,Monster data, Equiement data, ETC)