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3 Dimensional Chat / ZBrush is cool but!

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BenDstraw
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Location: Arizona
Posted: 19th Jul 2005 07:14 Edited at: 19th Jul 2005 07:15
The other day I was surfing the http://www.3dbuzz.com forums(which is a great place for tutorials and all things to do with 3d!) and I came across the gallery which has some great stuff and I saw
a model that was touched up using ZBrush. I was like wow thats amazing maybe I can learn how to use it then touch up my renders to look even better(cause they need it ) So I went and downloaded the demo hoping i would be able to do this for free. I open it up. Take the tutorials they came with and bam discover importing your stuff is not allowed in the demo version. What Im trying to say is 3ds Max was a big investment should i further invest in ZBrush or should I just stick with Max(man who know 3d would be need this much investing)

Seppuku Arts
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Location: Cambridgeshire, England
Posted: 19th Jul 2005 07:24
yup Zbrush is amazing, and very very unique, and completely diffent to all other 3D progs and a fast renderer, I love it too, can handly loads and loads of polygons I don't think you can animate with it can you?

BenDstraw
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Posted: 19th Jul 2005 07:42
I dunno I dont see keyframes on the buttom like 3ds max or Maya so I dont know. I dont think it makes usable models as in you can use it in dbp or something so animation wouldnt be to important I dont think.

sspike
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Posted: 19th Jul 2005 08:07
No you can't animate with it its purly a modeling program and a damn fine one at that, you can use it in conjunction with 3DS or any other program by exporting displacement and normal maps or textures this allows some nice implementation into DB also if you can get the normal maps working in it.

take a look at zbrush central to see he full power of zbrush and if you are into your 3D art then I feel it is a worthwhile investment and free upgrades is a bonus that you get
BenDstraw
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Posted: 19th Jul 2005 09:18
Alright thanks for the advice I really look into ZBrush.

Seppuku Arts
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Posted: 19th Jul 2005 23:14
the one question I got, can you control its poly count, I didn't get the impression you could

sspike
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Posted: 20th Jul 2005 07:24
Not by numbers but why would you want to?
Seppuku Arts
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Posted: 20th Jul 2005 09:08
just wondering incase they could be useful for gaming, I guess its only good as a really good 3rd party modelling program for CGI

dark coder
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Posted: 20th Jul 2005 09:18
well you can just reduce the polys afterwards, dont see a problem with that.


Seppuku Arts
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Posted: 20th Jul 2005 09:25
true true

actarus
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Posted: 20th Jul 2005 22:51 Edited at: 20th Jul 2005 22:54
Why would you want to lower the polycount of a zbrushed model?

You guys are missing the best feature.

-Make a low-polygon model

-save Morph Target to reclaim the shapes that will be affected during sculpting

-Smooth it a few times,like 3-6 iterations to make it jump into the millions of polys...yes,millions.

-Sculpt!

-go back to the first unsmoothed mesh,recall the Morph target and export the normal map...Voila!


Same workflow for displacement maps although your renderer will have to support micro-displacement for the results to be identical.


Hope that sheds some lights on the useability for games,if not,well go on pixolator.com and ask away,this isn't really the place where you'll get the most concrete answers about zbrush.

BlackBird thinks he owns the sky,
But he can't look me in the eye,
-Andy Bell
Seppuku Arts
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Posted: 21st Jul 2005 04:04
or that, I'm not a zbrush user, I was asking about low poly tools

BenDstraw
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Posted: 21st Jul 2005 07:50 Edited at: 21st Jul 2005 07:51
so Its use in games is normal maps? anything else. Sorry If I sound stupid Ive had the demo for about 2 days now

sspike
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Posted: 21st Jul 2005 09:31 Edited at: 21st Jul 2005 09:34
yeah thats about it for games anything else is to high poly but quite a lot of next gen games are using it for there normal maps on low poly characters

[EDIT] like this http://www.presence-pc.com/images/unreal3_bezerker.jpg
BenDstraw
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Posted: 21st Jul 2005 09:37
Thanks sspike,
I wasnt to sure of how good it was in the gaming industry. Ill have to buy ZBrush but first I want to learn a little more. Cause I have no clue how to work it very good yet

sspike
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Posted: 21st Jul 2005 09:47
download the pratical guide of pixologics website that will help you forever
Seppuku Arts
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Posted: 21st Jul 2005 10:14
really, wow I can get out my Zbrush demo and then decide to buy Silo instead

BenDstraw
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Posted: 21st Jul 2005 11:33
You cant import anything though thats what I want to do.

Ill try that guide, ZCentral has a really nice gallery some amazing work there.

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