What? No the colors are part of the FVF they dont have anything to do with your texture/uv map.
I know you CAN offset the mesh, im just wondering HOW you can specify a specific coord. Like lets say I wanted to position the object at 0,0,0. I can grab it, and drag it, and I see the numbers indicating a world coord, but I cant manually enter values for those numbers. I looked all over the buttons, gui, im prolly just overlooking something.
*Edit found it. If you hit the 'n' key it brings up a position window... n for nposition, or ntransform properties.
Still need a way to export vert colors. Ive tryed some plugins that export 3ds, md3 md2 and non of them export vert colors. If anyone can fine a blender plugin that exports vert colors in some DBPRO compatible format youll be my hero.
All you need is zeal