Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Metroid Fenatic

Author
Message
kirbs
19
Years of Service
User Offline
Joined: 20th Jul 2005
Location:
Posted: 20th Jul 2005 13:25
Will FPS be able to create a game like Metroid prime 1 or 2 and port to the gamecube or revolution?
crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 23rd Jul 2005 02:22
i suppose that if you have the modelling skills and the texturing skills you could come up with a similar game but as for porting to the game cube or revolution no fpscreator to my knowledge is a pc only product while fpscreator is a exciting product and i two am chomping at the bit to get my mittens on v1 i would suggest if you are looking for a console engine they are expensive i dont know the price of the gamecube sdk but i would suggest you check devmaster.net




ps fpscreator rocks
Jiffy
20
Years of Service
User Offline
Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 23rd Jul 2005 17:09
to add onto crow34's comments, even if you got an SDK it certainly wouldn't be using a click and drag interface.

Last night I was looking up at the stars and said "Where the hell is my roof?!"
kirbs
19
Years of Service
User Offline
Joined: 20th Jul 2005
Location:
Posted: 25th Jul 2005 14:49
Are there not converters for the program? or could nintendo publish my raw data to a correct format?

Click and drag makes life so much easier. I'm waiting 'till gamemaker 7 comes out, hopefully with it's own 3D moddelling. coooooool

Login to post a reply

Server time is: 2024-11-23 04:04:10
Your offset time is: 2024-11-23 04:04:10