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FPSC Classic Product Chat / Metroid Fenatic

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kirbs
18
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Joined: 20th Jul 2005
Location:
Posted: 20th Jul 2005 13:25
Will FPS be able to create a game like Metroid prime 1 or 2 and port to the gamecube or revolution?
crow34
18
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Joined: 22nd Jul 2005
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Posted: 23rd Jul 2005 02:22
i suppose that if you have the modelling skills and the texturing skills you could come up with a similar game but as for porting to the game cube or revolution no fpscreator to my knowledge is a pc only product while fpscreator is a exciting product and i two am chomping at the bit to get my mittens on v1 i would suggest if you are looking for a console engine they are expensive i dont know the price of the gamecube sdk but i would suggest you check devmaster.net




ps fpscreator rocks
Jiffy
20
Years of Service
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 23rd Jul 2005 17:09
to add onto crow34's comments, even if you got an SDK it certainly wouldn't be using a click and drag interface.

Last night I was looking up at the stars and said "Where the hell is my roof?!"
kirbs
18
Years of Service
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Joined: 20th Jul 2005
Location:
Posted: 25th Jul 2005 14:49
Are there not converters for the program? or could nintendo publish my raw data to a correct format?

Click and drag makes life so much easier. I'm waiting 'till gamemaker 7 comes out, hopefully with it's own 3D moddelling. coooooool

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