Quote: "I have CShop and Gile[s] thanks to a friend who didn't wanted them but I can see why he didn't. They're both awesome but CShop is more for the basic stuff... and would end up with the same poly quantity, no?"
Cshop can be used for making crates, or the most complex of ship hulls. That bed would be a peice of cake to do in Cshop.
Quote: "and the lightmap baking was supossedly better as it also uses specular/bump/etc maps, so... "
Lightmap baking is horrible for anothing larger then one room. (Runs too slow/looks too ugly) Specular/bumpmapping is done within a game engine itself, and is immposible to do in 3DS MAX on a game level, then export to DBP.
If you can use the latest version of 3DS MAX, then I don't see why Gile[s] should run too slowly. If you mean it lightmaps slowly, then yes, it's supposed to do that.
EDIT: I'll take a shot at doing that room for you.