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3 Dimensional Chat / Polycount...?

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Joined: 21st Oct 2002
Posted: 11th Feb 2003 17:52
I was wondering, what would be a good polycount on a model for, say... an RTS? I know that for something like a puzzle game, or something that doesn't have a lot of entities on-screen at any given time, the polycount could be higher. But in a game where there'd be several units on-screen at once, I'm sure the polycount would need to be lower. I just don't know what it should be. Any advice would be appreciated. Thanks.
Years of Service
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Joined: 1st Jan 2003
Location: United States
Posted: 11th Feb 2003 20:06
Well, I think the upper limit that DBPro can handle is around 50,000, so I guess it depends how far the camara is from the action, and just how many guy you want at once.

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