This is almost the system I would use in a game a could make..
sync on : sync rate 60 : hide mouse : make camera 1 : backdrop on 1 : color backdrop 1, 0
make matrix 1,5000,5000,50,50
make object box 1,10,5,50 : make object box 2,30,7,10 : make object box 3, 5,5,30
make mesh from object 1, 2 : make mesh from object 2, 3
add limb 1, 1,1 : offset limb 1,1,0,0,-20
add limb 1, 2,2 : offset limb 1,2,-10,0,5
add limb 1, 3,2 : offset limb 1,3,10,0,5
delete object 2 : delete object 3
do
ya1#=ya1#+mouseMoveX()*0.1 : xa1#=xa1#+mouseMoveY()*0.1
ya1#=wrapvalue(ya1#)
x1#=object position x(1)
y1#=object position y(1)
z1#=object position z(1)
ay1#=object angle y(1)
set camera to follow 1, x1#,y1#,z1#,ay1#,100,20,10,1
move object 1, 10
rotate object 1, xa1#-(xa1#*2),ya1#,0
sync
loop
DBC or BDP?
Anyway.. hope you like it..
Sorry for any bug.. I maked this in 3 minutes
The worst foe lies within the self...