Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / game engine

Author
Message
Resident Evil 4 fanboy
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Where evil doers are!Oh wait, my room!
Posted: 23rd Jul 2005 11:11
I know I posted this before but, a game engine is just a bunch of codes?

Don't mess with spiderman!
Computer Nerd
19
Years of Service
User Offline
Joined: 25th Jan 2005
Location: What do you care?
Posted: 23rd Jul 2005 11:37
It's a main game loop, it also can do stuff with graphics and stuff
Unreal does stuff with shadows.

Magick Software
Current Title: Zapptrix
Louiz ofRohr
20
Years of Service
User Offline
Joined: 11th Nov 2004
Location:
Posted: 23rd Jul 2005 16:04 Edited at: 23rd Jul 2005 16:10
The short answer is yes..
It is generally object orientated..
But the main aspect is the premade routines.. (I think)
As a preMade "bunch of codes" it limitates users to the "buch"'s content..
I mean an engine is almost the opposite of language without limits..
Some engines don't give you direct access to shadows, in example, but it is remodable.. so you can code your own components for the buch..

Rudely saying, an engine is an opensource with a better looking..
Sorry if it doens't satisfy you, but that is all I did get when I used engines such as Irrlicht (the best free one I ever seen)..

The worst foe lies within the self...
Resident Evil 4 fanboy
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Where evil doers are!Oh wait, my room!
Posted: 23rd Jul 2005 22:43
oh

Don't mess with spiderman!

Login to post a reply

Server time is: 2024-11-27 22:46:27
Your offset time is: 2024-11-27 22:46:27