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Newcomers DBPro Corner / The Camera And Controls Of A 3D One on One Fighting Game. Need Help.

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Cian Rice
20
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Joined: 8th Jun 2004
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Posted: 25th Jul 2005 07:00
I can pretty much get started on an engine for the vast majority of game styles now that I've been using DBP for about a year, however one is being a major pain in the ass and that is the fighting game ala Dead or Alive and Soul Calibur as opposed to Power Stone and Super Smash Bros. I was wondering If anyone had a small example of how to do the controls and camera of a fighting game like the ones formentioned, I know how to get comobos working and how to detect if moves hit however I cant start upon all this if I don't have the proper movement and camera system at their most primitive stage that work like they should in a fighter, any help would really be appreciated for my friend and I have been working upon the concept of our fighter for four months now and I've tried numerous times to work out the proper camera and controls for a one on one fighting game however each time a failure.

So please if you can help me.

Thanks in advance,
Animeblood


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RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 25th Jul 2005 12:12 Edited at: 25th Jul 2005 12:14
Isnt the camera positioned in the games you mentioned all the same? From the side at the extents of where the characters are...

Not quite understanding the problem. If you want to just make sure the camera zooms our as the characters move out and zom in as the characters move in that should be as simple as checking if the object is in screen using the screen object commands, and if not moving the camera backwards. Then zooming in if all objects are in screen.

As far as controls go, if you're having two players on the same computer I'd do this (the way im doing it for my similar game)

Player 1:

A = Move right
D = Move left
W = Jump
D = Fall down faster

Player 2:

Right Arrow = Move right
Left Arrow = Move Left
Up Arrow = Jump
Down Arrow = Fall down faster

Then just add in other buttons close to the movement controls for moves such as kicks, punches, throwing etc.

If that's not quite what you're asking then please explain more, maybe it's just me.

Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 26th Jul 2005 00:59
Controls I know how the layout will be. My problem is the movement of the player sorry I should've been more clear and I cant get a camera taht acts the way it does in DOA or SC.


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TEH_CODERER
21
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 26th Jul 2005 03:39

The camera works but the collision is screwed for some reason!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
20
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 26th Jul 2005 03:58
Well collision isn't a concern for me right now thanks for the code Andrew I'll go try it now.


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