Hey all,
Well, BETA testing is coming along quite well, Lee is stuck in front of his computer by some digital glue that he doesn’t know I sent him
, coding away like he is supposed to be. We (the BETA team and the Devs) are working on bugs mainly, the BETA testers chewing the Devs ears off about everything we find, but then again that’s our job.
Multiplayer is going to be a big hit, as it’s very well developed and quite capable, although (as one of the Devs said) there are no physics for multiplayer.
The physics for single player? They blow me away. There better than quite a few major games, that’s for sure. I mean, out of the hundred or so major games out there, in how many can you shoot a boulder with a bazooka, the boulder roles onto a ramp, then nocks down a tower, which then kills an entity, which then opens a doer. Also to be able to throw things at enemies, or anything for that matter, well, that’s always very fun.
Also, everyhing has been sped up, so now you don't wait 5 miniutes for a small test level to load.
Okay. Now for some of the best news of all. Although it is not officially supported terrain is possible,
. What I and some other people have been doing is using a program like Geoscape3D to make a terrain model with texture, and then importing it as a static entity. This method works perfectly well, and allows the use of small patches of terrain.
Well, that’s about it, except for a typo by Lee in the build game dialog, where instead of saying “Automatic Floor”, it says “AUtomatic Floor”, which mean Lee is staying up coding too late (but he can’t move, ‘cause I’m going to send him more digital glue).
Well, I’m going to get back to work, so happy FPS Creatoring!
Truly yours,
Me, myself and I,
ChrisB
NOTE TO MOD: Pleas make this a top-of-the-forum thread.
Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?