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The Big Babou
23
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 12th Feb 2003 03:56
ok, i'll try to explain. I want to do a race game. So I thought it would be good to use limbs for the tires. they can rotate when driving and they can steer when turning. I hope you understand what I mean, because I'm from Germany and my english isn't that good.
Now I have 4 textured wheels and a textured car without wheels, all *.x files. I tried to glue object to limb, but I tested with limb exist() and there wasn't glued a limb to the object. and further, the car and only one tire has a limb with number 0 (I thought every 3d model has this), the other three tires don't have.
Why there are three tires without limb 0 and one tire with?
how will I glue object to limbs so that it works?
Thanks for everyone, who helps me.
The Big Babou
23
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 12th Feb 2003 20:54
No one?
Scorpyo
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 12th Feb 2003 22:41
Try this code it will show each limb one by one and its number...
The Big Babou
23
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 12th Feb 2003 23:22
thanks for the code. i played around with it, so i glued the tires to the carbody, however only one limb is found. i think the tires should be shown as limbs, after glueing them to the carbody?

or is there somebody, who has another idea than using limbs?
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 13th Feb 2003 09:40
heres another example to pull apart if u want



The Big Babou
23
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 13th Feb 2003 16:35
I could kiss you indi. but i think you don't want that. its a little complicated to add a limb to an object, i mean if you have to do this that way, what is the glue object to limb command for?

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