Hi Grim III, V1 does sort out lots and lots and lots of issues to do with slow downs, even I have been amazed at what Lee has managed to speed up (and I think he shocked himself when he noticed big slug like code taking all the time up). Send me your FPM file and I'll make sure Lee looks at it - rick@thegamecreators.com
Today I was making a game where Aiko was throwing bombs at me and she ended up blowing up crates near her which then took her out! V1 is so neat (and so not EA).
I also managed to blow up crates near her and other dynamic objects behind her fell down onto her head. She was still trying to kill me with a huge partition on her bonce.
I will make another demo next week when I have more to show. Lee's new system for spawning and firing dynamic objects is going to be sooooooo coooooool (lucky I begged Lee to add it in - he's my slave really). With this new system you can have volcanoes spewing out rocks etc. I've also asked Simon to make a few more objects (hope we can squeeze 'em in time).
OK, back to work (or is it back to game making fun)!
Rick
Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]