I understand why matrix textures are not pixel perfect.
But at somepoint someone like me, has attempted to make them
sharper, or defeat the amount of blur due to MipMap'ing.
Anyone have any success or innovation or advice?
The matrix is 320x200 sliced at 40x25,
making each tile 8x8 units.
The textures used are 8x8 pixels.
I was expecting something better than soup.
From the looks of it, it is suffering from the
same dilema as "create animated sprite"...
Of course this time for the right reasons.
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-Dejunai
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