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Newcomers DBPro Corner / Ridiculous Question : Anyway to sharpen a matrix texture?

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Dejunai
19
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Joined: 19th Jul 2005
Location: Mentally: Manhattan; Physically: LA -doh
Posted: 28th Jul 2005 03:57
I understand why matrix textures are not pixel perfect.
But at somepoint someone like me, has attempted to make them
sharper, or defeat the amount of blur due to MipMap'ing.

Anyone have any success or innovation or advice?

The matrix is 320x200 sliced at 40x25,
making each tile 8x8 units.
The textures used are 8x8 pixels.
I was expecting something better than soup.

From the looks of it, it is suffering from the
same dilema as "create animated sprite"...
Of course this time for the right reasons.

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-Dejunai
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Leeorg
19
Years of Service
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Joined: 5th Jul 2005
Location:
Posted: 28th Jul 2005 04:36
the textures are 8 by 8 pixels! Have you tried bigger ones? the standard is 512 by 512. look on the net for free textures - theres loads! Use larger textures and you'll find the level of detail is a lot lot better.
spooky
22
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 28th Jul 2005 07:38
If you really are after pixel perfect matrix textures, look at 'filter' flag in SET MATRIX

0 = No mipmapping but looks blocky at distances
1 = No smoothing, pixel perfect and looks good at distance
2 = Linear filtering(?) = blurry stuff

Personally I prefer mode 1 as it means you can seamless tile things properly.

Boo!
Dejunai
19
Years of Service
User Offline
Joined: 19th Jul 2005
Location: Mentally: Manhattan; Physically: LA -doh
Posted: 28th Jul 2005 12:12
@spooky...
That was precisely what I was looking for, thank you...

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-Dejunai
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