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3 Dimensional Chat / round world with matrix

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Darth Smiley
19
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Joined: 28th Jul 2005
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Posted: 28th Jul 2005 12:16
i'm working on a game in which i need a matrix that appears spherical, as i am trying to give the illusion that the world is round, but so far all attempts to create a spherical matrix have ended in serious glitches : / has anyone done anything like this before?
G Man
20
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Joined: 17th Nov 2004
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Posted: 28th Jul 2005 16:00 Edited at: 28th Jul 2005 16:07
Using this code:



I generated the attached screenshot of a rounded matrix.

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro
Darth Smiley
19
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Posted: 28th Jul 2005 17:46
omg wow that looks so much better than what we were getting, thx alot!
Darth Smiley
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Joined: 28th Jul 2005
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Posted: 30th Jul 2005 00:26
now i just need to figure out a clean and fast way to simulate that its actually a round world when the camera moves across it.. or it moves across the camera.., because when the heightmap map is loaded onto the matrix it needs to appear that there are no edge boundaries so the map is "round" (instead of like a warcraft 3 or age of empires map)
Darth Smiley
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Joined: 28th Jul 2005
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Posted: 22nd Aug 2005 05:04
Whell, the game is going ok so far, we now have the beginnings of an engine. Now we have hit another snag with matrix editing. We need to be able to use the mouse to edit the height of certain vertices on the matrix, so far I have come up with nothing on how to do this correctly...

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