well, I was thinking of something like that. Where you have a load object command and used a for loop to load all of them. You include a file that has the number of max files you are going to load.
such as:
#include "maxobject.txt (or dba or something like that)",1
and on the maxobjects thing have it load all of your extra objects and some how add it to your list or something like that. So if a player wanted to upgrade, or use his/her own objects, they could just make a .whatever file and load it to the game and add it to the menu.
I was just thinking about this. I still don't have details about or probably never will. But I thought it would be pretty cool if I could get it to work!
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