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3 Dimensional Chat / Smoothing prob 3dsMax + LithUnwrap

Author
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Kelebrindae
21
Years of Service
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Joined: 15th Sep 2003
Location: Where cheeses are scarier than dragons.
Posted: 3rd Aug 2005 10:59 Edited at: 3rd Aug 2005 11:01
Hello,

I use 3dsMax5 to create my models, and LithUnwrap 1.3 to texture them.
But regularly, I encounter this problem: before LithUnwrap, my model is perfectly smoothed, just as I want. After LithUnwrap, it shows some "hard edges" I can't correct with 3ds.

Before LithUnwrap:


After LithUnwrap:


Does anyone know how to solve this ? Please !

Ideas: memories of things which did not occur yet...
http://keleb.free.fr/codecorner
Manic
22
Years of Service
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 3rd Aug 2005 13:53 Edited at: 3rd Aug 2005 14:09
learn how to unwrap in max.

here's a very quick guide.

1. make a material with a checkboard for its diffuse map, and make it tile to a factor of 10ish
2. select a group of polys
3. click UVW map in the modifers menu
4. pick which sort of mapping will work best (either cylinderical, or planar)
5. click UVW unwrap from the modifers menu.
6. tweak the polies so that your checkboard doesn't have any disortion
7. repeat until all your polies have been mapped. (i tend to hide each group of polies as i go)
8 if you can, stitch them together in the UVW unwrapper, its best to have as few pieces as possible.

i havn't looked at this yet (i'm a queue), but it might help
http://www.fileplanet.com/153255/150000/fileinfo/Dagonite-#9---UV-Unwrapping

you've got the best tool you can have for modelling, IMO, learn to use it.

EDIT: the video tut is alright, but the guy's got such a boring voice it hurts

I don't have a sig, live with it.
IanG
20
Years of Service
User Offline
Joined: 25th Sep 2004
Location: Cyberspace
Posted: 3rd Aug 2005 14:13
what is happening is that lithunwrap forgets to add the smoothing to the model (youd prob guessed it) so just usse max's uvw mapping - it s ten times better

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon xp 2600+, 1280mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 3rd Aug 2005 14:28
just goto modifiers/mesh editing/smooth then tick auto smooth on the checkbox or do it manually.


Kelebrindae
21
Years of Service
User Offline
Joined: 15th Sep 2003
Location: Where cheeses are scarier than dragons.
Posted: 3rd Aug 2005 17:26
Thanks for your help; I'll learn how to map with Max.

(If the model looks good when it'll be finished, I'll put it on my website to download.)

Ideas: memories of things which did not occur yet...
http://keleb.free.fr/codecorner

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