is it possible to access info from nuclearglory functions from within a function? because when i run this;
FUNCTION DECAL(OBJ)
POSITION OBJECT OBJ,RAYHITPOSPRO("X"),RAYHITPOSPRO("Y"),RAYHITPOSPRO("Z")
YAW#=VEC2YAWPRO(RAYHITNORMPRO("X",0),RAYHITNORMPRO("Y",0),RAYHITNORMPRO("Z",0))
PITCH#=VEC2PITCHPRO(RAYHITNORMPRO("X",0),RAYHITNORMPRO("Y",0),RAYHITNORMPRO("Z",0))
ROTATE OBJECT OBJ,0,0,0
YROTATE OBJECT OBJ,YAW#
PITCH OBJECT UP OBJ,PITCH#
MOVE OBJECT OBJ,0.1
ENDFUNCTION
all that happens is the object is positioned at 0,0,0 and not rotated at all. why?
http://www.nuclearglory.com/?u=fearik = sweet as hell collision system. easy on that leather thing in your back pocket too.
the left side of my head isn't bigger, the right side is just smaller