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3 Dimensional Chat / Low Poly Character - OGre

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Neodelito
19
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Joined: 29th Jul 2005
Location:
Posted: 5th Aug 2005 18:34
Ogre
i make low polygon 3D models suitable for real-time applications and fast game.
skin of head

screnshot


DOwnload Model an all body parts
http://neodelito.webcindario.com/neodelito/e107_files/public/1_miogro.zip

If links dont work try:
http://neodelito.webcindario.com

"La Ignorancia es no saber lo que se debe"
Blazer
22
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Joined: 22nd Oct 2002
Location: United States
Posted: 5th Aug 2005 19:24 Edited at: 5th Aug 2005 19:25
Looks very nice, maby a bit too low poly, good for a stradigy game. are you making this royaly free or just want us to see it?

I discriminate against discriminating people....
Neodelito
19
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Posted: 6th Aug 2005 20:24
Royaly free...


"La Ignorancia es no saber lo que se debe"
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 12th Aug 2005 04:40
the model would look better from a distance, it stands to reason that this model could be used for a top down game and look attractive as the distance would blend the character down.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 
Neodelito
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Posted: 18th Aug 2005 18:01
its for a RTS..

"La Ignorancia es no saber lo que se debe"
Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 18th Aug 2005 18:57
it needs some smoothing methinks, also it looks very messy, i'm not conviced about that head at all, it looks like the ears are seperate.

good for a 'firts' effort tho, keep at it.

I don't have a sig, live with it.
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 18th Aug 2005 20:13
Looks very blocky, even for an RTS unit.


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Neodelito
19
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Joined: 29th Jul 2005
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Posted: 19th Aug 2005 03:06
i' make the model in a pentium II 300 MGHZ, i'can't make more poligons.. (for a Rts 4 or 5 of this ogres is much memory .. low pc)

"La Ignorancia es no saber lo que se debe"
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th Aug 2005 04:59 Edited at: 19th Aug 2005 04:59
I think it's pretty good for an RTS

i like the rings on the ear

"We make the worst games in the universe."

Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 19th Aug 2005 16:08
Quote: "pentium II 300 MGHZ,"

Had one of them, glad the motherboard f***** up otherwise I\'d still have it, yet I call this computer crap, although the old compaq was more stable

Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 19th Aug 2005 16:30
I ran dungeon siege at 15fps on my old P2 330 mhz. =/
(2mb video card)


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Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 19th Aug 2005 19:16
actually I think I managed to run Hitman 2 on my old one, 4mb card, but had graphics problems, but I think that was because the graphics card wasn't good enough, so I bought a 64mb one for it, but it was faulty (effing ebay) soon after that it the MOBO went, so i got this computer, which runs Hitman 2, GTA 3 and other games fine, but well, now my card i getting dated, it doesn't like my sephiroth model and not even my ronin engine, the total scene polys are around 5000, well it had a good run for 4 years.

Neodelito
19
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Joined: 29th Jul 2005
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Posted: 20th Aug 2005 17:11
ha ha .. in my old pc games like quake (whit a extreme good 3d engine) run fine.. but darkbasic engine require more memory, and tools like milkshape, tattoo etc.. need opengl for render (or directx) that is the reason way i like low poly.. (my crap.. but secure pc likes too ) now i'have a mdk6 500 (mdk6 crash all time..) and can make more detail models.. like that..

poly: 1400

"La Ignorancia es no saber lo que se debe"
Ein
19
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Joined: 17th Aug 2005
Location: Argentina
Posted: 21st Aug 2005 21:59
...1400 poly that sh*t????? Man, please, It\'s just a box whith smooth...

No hablo inglés!!
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd Aug 2005 15:17
Less than helpful Ein, please reconsider how you 'type' to people here, unduly negative and exagerated comments tend not to last long.


Van-B

Put those fiery biscuits away!
Neodelito
19
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Joined: 29th Jul 2005
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Posted: 22nd Aug 2005 19:52
ha ha.. yes is a sh##.. i no have problems .. but the model inst a box.. is a multiple circles(mesh).. that is the reason of lots poly..

"La Ignorancia es no saber lo que se debe"
Ein
19
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Joined: 17th Aug 2005
Location: Argentina
Posted: 22nd Aug 2005 22:20
neodelito, you are good making low poly models but the idea of models with more polys is not use the textures too much (no valerse demasiado de las texturas). I don´t know how write the follow in english... sorry.
La idea en ese modelo sería, por ejemplo, reemplazar detalles de la textura por sólido, los marcos de las ventanas ,etc. lo que te llevaría a utilizar texturas cada vez menos detalladas. Vos me entendés.
Suerte.

No hablo inglés!!

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