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FPSC Classic Scripts / multiple teleport help!

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Sunflash
17
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 7th Aug 2005 05:22 Edited at: 7th Aug 2005 05:35
Can someone please help me with how to use multiple teleports?
I'm useing Trigger Zones but can't get them to work, they make the sound when you walk over them but nothing else happens.

I also want the OUT teleport to be invisible.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Sunflash
17
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 7th Aug 2005 05:42 Edited at: 7th Aug 2005 06:54
Oops, I got it to work now. I'm not even gonna say what I got wrong!

Now I need to know if after 10 mins you can make it so a charichter apears, could somone make a code for that?

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Darkgleam
17
Years of Service
User Offline
Joined: 5th Jun 2005
Location: Sweeeden
Posted: 7th Aug 2005 19:18
Not me but i know how to make objects invisible (but they still block the way). Just go into entity mode go to texture area and change texture transpearacy (<-I think i spelled wrong.) to 100. thats how i made my invisible wall.
Merranvo
17
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 7th Aug 2005 19:49
:state=0:setalphafade=0,timerstart,state=1
:state=1,timergreater=600000:setalphafade=100,state=2


(I think I did this right, just don't tell anyone...)
(P.S. I may have a syntax error, just tell me if something doesn't work right

Merranvo, taking over the net, one forum at a time.
BIG computer geek
17
Years of Service
User Offline
Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 8th Aug 2005 21:48
study the attachment map


I may Be small, but im bloomin good on a computer!

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