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Work in Progress / X-Ball 3D (Demo+Screenshots)

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Zotoaster
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Posted: 8th Aug 2005 23:45 Edited at: 18th Sep 2005 23:11
X-Ball 3D
Created by Daniel Pender and Alastair Zotos


Demo finally works! Now everybody download it!

X-Ball 3D is a remake of my friends game 'X-Ball'. It started out as a 2D game, with no graphics, just simple colored boxes as platforms, a circle as you're player and little star-shapes as enemies. Then we decided that since I was able to make 3D games we would make a 3D remake of it that would look much better and would be better to play. It is very inspired by Sonic Adventure 2-Battle, infact, the all the music in it (apart from when you pass a level) is from that game.
Normally when I made W.I.P. threads I just posted anything I made in the first 5 minutes, this time I have a two level demo, with lots of stuff in it..

Features:
2 levels
Coin collecting
Enemy AI
Physics (for player and AI bots)
Two Players (there's no difference between them apart from their looks)
In-Game tips
Explosive barrels
Particles
Cel-Shading

Stuff to add:
Difficulty Selection
Pause Menu
Saving
More Levels
More Players
Different Stage Missions - e.g. Collect all the coins..
More/Better Sounds and Music

Stuff to Change:
Intro Animation (Daniel didn't spell 'Studios' correctly, and he didn't spell my name right either)
Music at the end of a level

Bugs:
Collision - Sometimes you fall right through the ground if you fall onto it from too high
Collision - If you jump it's possible to jump through a roof, I could use some help with this..


Screenshots:





Demo:
http://files.filefront.com/X_Ball_demo/;4044626;;/fileinfo.html (14.24 MB)

The Aim of the Game:
Roll around your little ball and reach the end of the level, collect the coins and try not to get hit by the enemies.

Controls:
Up/Down/Left/Right to Move
Space to Jump

Notes:
You CANNOT attack the enemies, don't bother trying..
I didn't add dieing because it got in the way while I was making the game.

Stuff I forgot to do before posting the demo:
Again, I forgot to fix the checkpoints in the second level..'¬_¬ nevermind

Team Requests:
I could do with somebody do texture the levels.. I don't think texturing separate limbs all the time is the best way to do things

C&C Appreciated


Louiz ofRohr
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Posted: 9th Aug 2005 07:45 Edited at: 19th Sep 2005 20:04
Keep up the great work

Your file hoster is with problems..
and the game brings an error message..

The worst foe lies within the self..
Zotoaster
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Posted: 9th Aug 2005 12:13 Edited at: 9th Aug 2005 12:20
hmmm, ill check that out see whats wrong, i hate it when downloads do that '¬_¬

EDIT:

Damn, it does it for me aswell... oh well here we go, spend ages finding the mistak and take another 40 minutes to upload it

Your signature has been erased by a mod because it's larger than 600x120...
Zotoaster
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Posted: 9th Aug 2005 20:37
ok, there seems to be a problem with this error thing, it should be fixed soon, in the mean time, give me more ideas for levels and stuff

"Well if she dies it'll teach her not to do it again..." - Me
Zotoaster
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Posted: 9th Aug 2005 22:49
hm, no comment or suggestions or anything.... ?? cmon people, i wanna get this game finished

"Well if she dies it'll teach her not to do it again..." - Me
The Nerd
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Posted: 9th Aug 2005 23:00
I know the demo isn't working but it would be alot easyer for me to judge and give ideas to the game when i know how the gameplay looks like. I think it's kinda hard to give ideas just by looking at some screenshots. So i will wait to comment until i have tried the demo

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Darkbasic MADPSP
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Posted: 9th Aug 2005 23:34
better image quality it's to pixelated (Blocky)

See you at the convention!
Zotoaster
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Posted: 10th Aug 2005 14:48
i know, thats just for the second level, but im going to be changing it soon cos it sucks

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Seppuku Arts
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Posted: 10th Aug 2005 16:02
hey toaster I added that section for ye on me forum as you wanted

http://seppukuarts.afraid.org
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Zotoaster
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Posted: 11th Aug 2005 00:27
woohoo, thanks

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Xolatron old
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Posted: 11th Aug 2005 02:49
Sometimes I find mipmapping (for th floor) can make the game look less blocky - open up an image in Windows Imag/Fax viewer and zoom in to see what I mean...

-Xol

Zotoaster
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Posted: 11th Aug 2005 14:40
alright cool

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Zotoaster
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Posted: 11th Aug 2005 17:42
The demo works!!! try it out!!

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Zotoaster
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Posted: 12th Aug 2005 21:09
cmon, no comments?

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Zotoaster
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Posted: 13th Aug 2005 00:20
hmm, what an unpopular game...

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Freddy 007
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Posted: 13th Aug 2005 00:42 Edited at: 13th Aug 2005 00:45
[EDIT] :

Oh... Sorry if you're slighty confused about that it is signed under as the nerd when the profile is KLU 007 I first figured out that i was logged in as him when i had posted (Yes... We know each other personally and i'm sitting at hes computer). But.. Oh well

I like it!

I especially like the first level! With the enemys and all the platforms you have to jump Makes it hard Also i like the feature we're you can collect coins! Makes you wanna get more, and more of them! Although i didn't enjoyed level 2 as much. There we're a place in the level we're you constantly rolling on thick platforms(Somwere at the end of the level), I don't see much action there
But else i really enjoyed it! Nice menu and intro movie too!
Keep working on this project man

P.S : I also liked the control of the player ball



- The Nerd

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Zotoaster
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Posted: 13th Aug 2005 00:58
@The Nerd / KLU 007

heheh thanks

i didnt like the second level either, it was mostly just to test that i could do level swapping because ive never done it before.. now i need to make another model... but i cant be assed , i guess im just gonna have to lol

i like the controls too, theyre pretty much the same with the enemies movement too (tip: because of the good/crappy physics, if you're being attacked by an enemy just keep mving back and forward and he keeps slipping right past you, perhaps ill make it that they get bored after cahsing you for a while, but then again, they're robots, what do they care )

any more comments?

"Well if she dies it'll teach her not to do it again..." - Me
Freddy 007
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Posted: 13th Aug 2005 21:18
Now I actually played the demo myself. And it is quite awesome!
Although(as said), the second level gets a bit repetitive. The first level was good. There's a few bugs too:

At some point the music stops. I think you should loop it

And when you hit the water, and holds down the spacebar, you can actually jump on the water, which makes you quite invinsible

And it looks like some of the enemies will follow you even if you jump down beneath them, but they'll stay in the same height all the time, as if they don't take notice of the Y-axis.


But a cool looking game I'll look forward to the release.

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Zotoaster
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Posted: 14th Aug 2005 13:18
Yes the second level is pretty crappy, and im working on a different one as we speak, this one is going to be much longer, harder, and better looking

as for the music stopping, well thats because there's no more music to play, i really should get round to putting more in, or even making some (I cant loop it cos then it sounds weird and slow)

As for hitting the spacebar thing.. i don't know whats wrong with it, but i didnt bother stopping it do that for while Im making the game cos it came in handy

As I said above, I cant be bothered making collision for the enemies, but perhaps when it's starts to bug me I'll do it


More comments

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Sven B
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Posted: 14th Aug 2005 14:14
That text is something weird. But i think it has something to do with that thread you started in the DBC forum. Also, the white floor makes it difficult to see the different platforms. Nice idea though...

Immunity and Annihalation makes Immunihalation...
Zotoaster
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Posted: 14th Aug 2005 14:40
yeah, once ive got a fair bit done with this second level ill try to sort out the text

the white floor wasnt intended, i wanted toi make the lighting better so you could see the platforms, i think ill try out that normal map generator

"Well if she dies it'll teach her not to do it again..." - Me
Zotoaster
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Posted: 14th Aug 2005 21:54 Edited at: 14th Aug 2005 22:04
woohoo second level remade(its very hard, took me like 15 minutes to pass it) (not textured, i need a guy to do UV mapping for me), ill post some screenies soon, i wont release another demo though till ive made some more levels and bonus levels

ill keep you all updated though

[edit]
Idea for the third level!!

ages ago i got this thing aclled a 'superplexus'



its like a hollow sphere, and inside it theres a big... path lets say, and its all twisty, and the aim of it is to twist the sphere, and roll the ball on the paths.. now tell me thats not a good idea heheh


and as if thats not enough, heres a great idea for another level

you know these mazes, they have holes in them, and you need to tilt the maze and nevigate a ball through them? need i say more

"Well if she dies it'll teach her not to do it again..." - Me
Zotoaster
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Posted: 16th Aug 2005 20:29
woohoo! level 2 screenies!

please comment












"Well if she dies it'll teach her not to do it again..." - Me
The Nerd
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Posted: 16th Aug 2005 20:35
WoW!

that level looks great!!!!!!!!!! Really cool!
Much better than the old level 2
When can we have a go with the new level?

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Zotoaster
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Posted: 16th Aug 2005 20:39
hmm, just to be nice ill start making up a demo just now

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Zotoaster
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Posted: 16th Aug 2005 21:54
alright, here you all go demo with a better second level!

(doesn't have the intro and menu, makes the file smaller)

http://files.filefront.com/X_Ball_demo/;4044626;;/fileinfo.html

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The Nerd
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Posted: 16th Aug 2005 23:00
Downloading! will comment after i've tried...

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Freddy 007
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Posted: 16th Aug 2005 23:01 Edited at: 16th Aug 2005 23:17
That level is looking awesome! Downloading now




The third level is quite good. It is easy to cheat, and skip a lot of it. I haven't played it through, but it's late(in Denmark), so I have to make this quick, and get back to test it out some more tomorrow:

In the first level, I noticed that I got a checkpoint, while I was a level ABOVE the actual checkpoint that's located at the bottom of the "stairs". I'm not sure if im making myself clear, but I am quite tired.

But I'm off to get some sleep. I'll see if I can post tomorrow
PS. I like the music

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Zotoaster
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Posted: 16th Aug 2005 23:16
heheh, thanks to all

p.s. the game runs much faster now, so its not dead annoying how it went so slllloooowww

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Zotoaster
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Posted: 17th Aug 2005 00:51
third level?

yeah, about the checkpoint thing, i keep forgeting to change that, the thing is that you start about 500 pixels higher than the actual checkpoint, about time i changed that, but oh well

p.s. thanks about the music

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Zotoaster
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Posted: 17th Aug 2005 00:56
oh, and about the cheating thing,(that is if you're actually talking about the second level), i tryed my hardest to make it cheat-proof, and I think i did quite a good job concidering that the level was so cramped together

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Zotoaster
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Posted: 17th Aug 2005 02:48


heheheheheheh


Alkaline
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Posted: 17th Aug 2005 04:56
ummm i take that very offensive please remove...
just joking

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Achi
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Posted: 17th Aug 2005 14:59
lol, i think i'd better swap the ,|,, for \,,/

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Achi
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Posted: 17th Aug 2005 15:01
oops, wrote this as my bros login , its actually me zotoaster that wrote this, and that last thing...

Where there's a will there is a way!
The Nerd
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Posted: 17th Aug 2005 15:22 Edited at: 17th Aug 2005 15:22
I have just tried it I didn't complete it though
The reason why i didn't was because i we're getting annoyed of the collisions:-s Some times i just fall right through and needed to start all over again( That's really ruin the game ) although i found some other strange bugs. In level 1 when you are at the bottom floor of the spiral platforms. You can just jump right through them and get to the highest floor pretty fast instead of following the spiral path AND when you complete level 1 press space and you will find yourself starting at the latest checkpoint in level 1 again instead of going to level 2:s That also anoyed me

Oh and by the way the way you climb on just dosn't work with level 2 at all! all the small path you need to follow(That goes up) is so easy to fall down from because of the way you climbing:s

I know, i know. . . the comments i just wrote wasn't really nice. But i can say a good thing about it, i like the way level 2 is build on! Really nice! All that need to be improved before it would fit in the game are better collisions!

But i'm looking forward to the next demo.



- The Nerd

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Darkbasic MADPSP
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Posted: 17th Aug 2005 16:09
great level 2

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Zotoaster
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Posted: 17th Aug 2005 21:40
@the nerd

i know, ive posted i whole load of questions on darkbasic discussion about these collision prolems.. as for the starting at the last checkpoint... well im not sure what you mean, BUT, i think i set it so you actually go to checkpoint no. 2, just so i could quickly get to level 2 while i was testing it out

the climbing in level 2: well, on the whole it is the same, because you need to jump to get up it, though i know what you mean, took me ages to get up it too

but i guess if i didnt get bad comments it would end up as a bad game


Robot
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Posted: 18th Aug 2005 15:29
Can I be the first to post cheats?

Jumping on water: Just press and hold space and you won't drown. This can get you a long way in the second level and avoids life loss.

Jumping up through platforms: This is more useful on the first level at the point with all the platforms leading up in a spiral, just press and hold jump to get right to the top very quickly.

Very nice game so far.
Can't wait for level 3

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Freddy 007
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Posted: 18th Aug 2005 16:58
Robot, this HAS been posted...

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Zotoaster
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Posted: 18th Aug 2005 18:16
heheh, well, they're not intentional, but there you go, unexpected cheats!


Freddy 007
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Posted: 18th Aug 2005 18:49
I think I'd call them glitches... But they SHOULD be fixed.

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Zotoaster
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Posted: 18th Aug 2005 19:09
yeah, they will, though i wont bother fixing the water one until ive almost finished the game, it comes in very useful when i test out the levels

p.s. does anyone have a coin sound for when i collect the coins?

thanks


Robot
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Posted: 18th Aug 2005 19:41
Quote: " Robot, this HAS been posted... "

ah....

I can't find a mention of the second one I posted.

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Freddy 007
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Posted: 18th Aug 2005 20:24
Oh, I see I didn't mention it...
Although I HAD noticed it

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Zotoaster
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Posted: 18th Aug 2005 20:35
yeah, i think i mentioned it near the top where it lists problems and stuff


Zotoaster
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Posted: 18th Aug 2005 22:44
ok, I just got rid of the checkpoints cos i didn't like them, im going to "borrow" Drew Camerons idea of quicksaving (if it is his idea)

after that, im going to add explosive scenery, you know, boxes of TNT that you walk into and explode, like in crash bandicoot instead different

THEN, i start work on the third level

after the third level I'll post a demo, but before Ill post my progress and screenies, etc etc..




Zotoaster
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Posted: 19th Aug 2005 22:20 Edited at: 19th Aug 2005 22:21
hwy all, my borhter came up with a good idea for a boos that would be pretty easy to do and I was gonna ask people here what they think, then I might put it in the game

ok, since you can't attack you need to get him to chase you, and out of the ground there are poles sticking out, and these poles are spikey, and the aim is to lead the boos into these poles..

but theni was thinking myself that there could be something extra, and heres what it is:

after the boss has went into the poles he goes paralised for a little while, then you need to jump onto him and he becomes slightly smaller, and you keep doing that till he dies, and the thing about him getting smaller is that its harder to lead him into the poles

just a thought, what do you all think?


[edit]

sorry about the triple post, i never noticed the other two cos I haven't posted in a while


Zotoaster
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Posted: 21st Aug 2005 14:23
Alright people, I've made explosive barrels and they're looking really good, even my brother approves (and thats saying something)



after ive posted this message im going to quickly make some fire to put in the barrel just to make it look better

i am feeling most triumphant today

comments appreciated (aka comment or else! jk)


The Nerd
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Posted: 21st Aug 2005 16:12
LOOKS GOOD!
I though this project was dead.
But luckely it ain't!!!!

Have you inproved the collision by the way?

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