Hi Grog G.
Actually, I do plan on an updated version of Dancing Demon. (I also have an old DOS / C version that works fairly well, though I have to recompile it in QuickC to slow it down a lot before it's usable.) When I find my original work up papers for Demon, Bee-Wary, and Duelin' Droids. I'd like to update them. It only takes about two weeks to do smaller scale games like these, thanks to the power of the Dark programming functions. I'm enjoying doing these old programs over again, and I look at it partly as a way to gain programming experience again before launching into the world of 3D games. I'd like to do Valkyrie and Mountain King and perhaps Klendathu and Crooked House in 3D. We'll see... my programming has to be worked in between teaching duties. It's a bit difficult to squeeze out a few uninterrupted weeks.
Hi Osiris,
I was hoping that someone would find the old paperwork of interest. Back in those days (late 1970's) the entire computer's memory was a bit less than 16 K. It was feasable to plan out my BASIC and machine code on paper since programs couldn't get very large. The whole program might just be 10 - 12 sheets. Much of my time went to trying to figure out shorter code routines, with memory so precious. But I don't do that anymore. Things are way to complex for that and memory size is really no big consideration. I do sketch out some graphics ideas on paper, but the pixel count is too high to do full paper layouts these days.
Thanks for your responses,
Leo Christopherson