Quote: "Well Zotoaster , ill be learning dbp , and it wont be my first release , ive been working on modelling as ive promised my graphics would be 3d , and guess what ? Ive already mastered weapon and house modelling , dont you think im progressing ? I dont have (real) experience with dbp , even though ive used it . So stop discouraging me , and you'll see what ill be coming up with soon , as for all your idiotic requests ("
FOR GODS SAKE MAN! DO YOU KNOW THATS ITS NOT EASY TO MAKE AN ORPG AS YOUR FIRST GAME?!?!? I COULD TRY AND IT WOULD TAKE ME YEARS, AND IVE BEEN PROGRAMMING FOR YEARS!!
ARGGH!! WHAT IS IT WITH PEOPLE AND JUMPING STRAIGHT INTO THE DEEP END?!?! ESPECIALLY IN COLD WATER (which means its hard to program a game
) AND EXPECT TO MAKE AN ORPG?!?!?!?1
AAAAARGH! I THINK IM GONNA QUIT MAKING GAMES JUST COS OF PEOPLE LIKE THIS!!!!!!!!!!
[edit]
just wait till you get dpb and you'l be proud to make anything, especially since things are hard to make... i dont have dbp, but i assume this would work for it...
just to make a third person camera, this is what it takes..
player=1
x#=object position x(player)
z#=object position z(player)
y#=get grund height(1,x#,z#)+50
a#=object angle y(player)
ca#=wrapvalue(curveangle(a#,ca#,20.0))
cx#=newxvalue(x#,wrapvalue(a#+180),300)
cz#=newzvalue(z#,wrapvalue(a#+180),300)
cy#=y#+100
position camera cx#,cy#,cz#
yrotate camera wrapvalue(ca#)
point camera x#,y#,z#
"Well if she dies it'll teach her not to do it again..." - Me