auto uv mapping isnt a very good solution since it cant ever be perfect mainly on highpoly/complex meshes and will allways require editing after, and merging it into 1 object wont reduce the polycount
, only using a polygon reducer.
or you could do what i suggested
Quote: "
select all the objects of the model then modifiers/mesh editing/optimize
to get the smoothing to look a bit better select everything right click convert to/editable mesh, on the modifir lift select edit mesh and right click select polygons, hit ctrl+a to select all polys, on the edit mesh modifier bar scroll down to smoothin groups and click clear all, then select the 45.0 and replace it with 64, then click autosmooth. for the most part this should do it right.
"