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FPSC Classic Product Chat / In-Game Music?

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Sixpack
19
Years of Service
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Joined: 27th Feb 2005
Location:
Posted: 10th Aug 2005 04:53
Will there be customizable in-game music including midi support, and possibly even mp3 support?

Can't wait for V1!!!!!!!
xified
20
Years of Service
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Joined: 15th Aug 2003
Location: Pennsylvania - USA
Posted: 10th Aug 2005 05:33
ogg!!!
Lon
20
Years of Service
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 10th Aug 2005 06:11 Edited at: 10th Aug 2005 06:11
I'm not sure about mp3 or midi, but Rick stated to me in an email conversation that he believes looping sound will be in V1. What that means to me is that we can loop seamless music wav files for each level.

Lon
Lon
20
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 10th Aug 2005 06:26 Edited at: 10th Aug 2005 06:26
I'm actually glad for this. Music will be a big part of my game. I used to be in a speed metal band in college and recently hooked all my s**t up and recorded some tracks and mixed them using Acid Music to make some level music. Here's one of em Id made several months ago.

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Lavitz
19
Years of Service
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Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 10th Aug 2005 07:14
cool

I love rock. some rap I like, but mostly rock.

Treetops and Timber!
MaddA ChieF
19
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 10th Aug 2005 07:49
nice song Lon!

"You don't know the power of the anti-mod squad, Lee"
-MaddA ChieF
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 10th Aug 2005 09:30
Hey, thats good!

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Chris D
19
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Joined: 10th Mar 2005
Location:
Posted: 10th Aug 2005 15:16
Looping wavs in V1 would be cool
uman
Retired Moderator
19
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 10th Aug 2005 16:00
V1 will make it possible to have control for most things you may want to do with audio.

I have always had looping sounds even in EA - use the loop instruction - details are in the manual as I remember

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