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3 Dimensional Chat / New Lowpoly modeling Realtime Video tutorials

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Monster
21
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Joined: 3rd Apr 2003
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Posted: 11th Aug 2005 09:12
Anyone who want create professional 3D content for games and realtime aplications must look! Seven new tutorials added (sword, stronghold tower, monster, plasma gun, car wheel, jet aircraft, magic staff).

http://www.accode.com
BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 11th Aug 2005 09:30
I dont like the idea of paying for it.

Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 11th Aug 2005 12:10
I don't like that idea as well, 4.99 for a car wheel tutorial, when in trueSpace all you need is the mini tutorial and use the car wheel off of that and apply it to max (or in my case cinema 4D) and well, 3.99 for the staff, come on that is really easy to make, even for a newb, I'm afraid, these aren't the tuts people will want to pay for

http://seppukuarts.afraid.org
PC- 1.5ghz 64mb graphics gforce 2 256mb ram. And a pain in the butt
Monster
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Posted: 13th Aug 2005 09:23 Edited at: 13th Aug 2005 09:23
Good news! Visit http://www.accode.com
BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 15th Aug 2005 00:53
thats the same website

Seppuku Arts
Moderator
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 15th Aug 2005 01:28
he's lowered the prices

http://seppukuarts.afraid.org
PC- 1.5ghz 64mb graphics gforce 2 256mb ram. And a pain in the butt
Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 15th Aug 2005 15:30
One thing that I think tutorial writers should do is try to remember how they learned. I mean - if you surveyed a million tutorial writers about how they learned their skills, I doubt a high percentage would tell us they learned through tutorials .

IMHO I think a straight-through tutorial would be best, like taking 1 entity from idea to complete integration. Like a soldier tutorial, go through preparing concept art to modelling the mesh - but go all the way through UV mapping, texturing, rigging and animation. Perhaps even have 2 mini-tutorials for guns too, a handgun and a rifle, which would be supplied with the soldier tut so anyone who works through the tut and feels brave can continue learning usefull stuff.

The thing is that once someone has taken a model all the way to where it needs to be, the easier it is to do it again with whatever other model you need - even just the most basic confidence can be enough to get the . It seems to me that too often the user is dumped right before the twiddly pixel work comes into play just because a lot of modellers can't texture or UV or whatever. That's a lot of work, like probably a good 50 pages, but certainly a more saleable product.


Van-B

Put those fiery biscuits away!
BenDstraw
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Location: Arizona
Posted: 19th Aug 2005 03:46 Edited at: 19th Aug 2005 03:46
I agree. Modelers learn through experimenting with the program mostly then maybe some tutorials. Most tutorials are just how to make something EX. sword. Thats not that good if it just teaches you that. It should teach you ideas and concepts along with how to make that object. That probaly didnt make sense cause its hard to explain but thats what I rather see with tutorials alon with what Van B was saying

Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 21st Aug 2005 01:15
Hey Van, isn't that pretty much what Psonic did with the Zombie tut.... Drawing -> building verts -> creating the faces -> uv -> animation....

think if you google for milkshape tuts you will find Psonics site...
Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Aug 2005 05:07
Yup, it's probably why it's so popular - it has to be said that a lot of tutorials out there are not actually that educational, really the processes have to be understood (not just replicated) and the best tut's are those that shed light on the harder to grasp concepts.

UV mapping for instance is frankly an art form, the most perfect model on the planet is useless without a decent texture job, and it takes a lot of learning to get anywhere fast. Practice is the most important thing, it's just much more fun to make a whole working zombie dude than to make a static weapon or a character head.


Van-B

Put those fiery biscuits away!

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