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3 Dimensional Chat / texturemapping tutorial for anyone who wants to use it

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SGT KOOLAID
20
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Joined: 6th May 2004
Location: NYC
Posted: 11th Aug 2005 20:56 Edited at: 11th Aug 2005 22:52
well dont worry tutorial is gone.
Manic
22
Years of Service
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 11th Aug 2005 21:07
um... well, sorry but that wasn't the best tut i've ever read, as it doesn't demonstrate how to do anything particularly useful.

you don't need to detach the faces, you can just select them using the poly sub object level (in max) and then apply the UVW Map tool.

or, if you're dealing with a primative cube, all the sides should have a different material ID, so you could just apply cube mapping to the object, then in the UVW Unwrapper, you can select to see different Mat IDs

If you're going to do a tutorial about Unwrapping, you need a complex model, and you need to at least mention making a checkboard texture, explain distortion, welding ajacent verts, and when to use either planar or cylindrical mapping (the others are mostly useless for game modelling).

here's a practical tutorial

http://merlin.zsnes.com/tutorials/mapping/index.html

I don't have a sig, live with it.
BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 11th Aug 2005 22:37
You could do the same thing only much eaiser. Give a tutorial that shows something that requires texture mapping. Cause to do what you did you could just select the poly subobject and assign a material of different color diffuses to each face and get the same out come. Plus all the ways Manic said.

SGT KOOLAID
20
Years of Service
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Joined: 6th May 2004
Location: NYC
Posted: 11th Aug 2005 22:51 Edited at: 11th Aug 2005 23:03
to each their own i guess. u have your techniques i have mine. only thing i agree on is that i should of used a more detailed object. but i feel mine is easier and faster(but as u can see i drawn it out for easier absorption) still has the same end result as yours does.and the poly subject is another way to select certain faces. but hey you have your way i have mine.
BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 11th Aug 2005 23:15
fair enough. Nice of you to go through the trouble though.

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