sorry bruv. Was hoping it would be something universal
Code called every loop to display player
============================
_DisplayPlayer:
`display sprite
sprite 1,X1 - MapX,Y1 - MapY,2
return
Code to create player
=====================
_MakePlayer:
load image "map/red.bmp",99,1
`make the player
sprite 1,X1,Y1,99
`this sets the sprites properties; by placing a 0 in the backsave flag the background
`behind sprite will not be saved by the computer, hence will speed up our program a
`little. We are not using the backsave feature because we will be replacing the
`background ourselves; this is due to when a sprite is created the 3d backdrop is
`automatically created (a blue screen wiping any 2d images previously draw to the
`screen) and cannot be turned off as long as you have a sprite on screen.
set sprite 1,0,0
`offset sprite 1,0,-10
return
its my new rat tail dog!