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Dark GDK / Shadow Implementation in dgsdk

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Miguel Melo
19
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Joined: 8th Aug 2005
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Posted: 15th Aug 2005 00:51
(I posted this question in an old thread, but for some reason my posts don't bump the threads' timestamps so I guess no one saw it - asking again here)

How exactly are the dynamic shadows being implemented in dgsdk (and dbpro)? I ask this because I cannot get any shadows on my Mobile Radeon 9200, only on my Radeon 9600 Pro (I have the latest drivers in both).

I find this odd as I believe I get stencil shadows on other engines, such as the DX9 or Cipher...

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