Quote: "but still hanging at XSI 4.2"
- I've been waiting it out for v5. Glad I did! I think the upgrade is a good price - I'll be interested what the prices are when 5.5 or 6 comes around...
Raven - I was actually just drawing peoples attention to an exceptional software package for 3d that is easily within the price range of people on this board. (I'll be using it for Arch Viz/Game assets/animation, thanks very much). I think I can survive without the extras. Noone needs to use HAIR or RIGID BODY dynamics or BEHAVIOUR in DBPRo. Nor do they need the material layers, rendering plugins, reference models, GATOR would be handy but hey...
None of the omitted tools that are in Ess/Advanced are necessary for making good assets for DBPRo.
As for output - thanks for mentioning Half Life 2 and Res Evil 4 - perhaps 2 of the best looking games ever made... Soft as in... subtle? sophisticated? realistic?
You need to delve a bit deeper to get round the "frustration" - using a new package is ALWAYS frustrating because you're always asking - how do I do this, how do I do that? - (things that seemed easier in the old one)? But in the end, you look around the net, you read the help files, you find a new way.
I've used all the packages in the past. And when XSI became £299, I made an extra effort to get to know it a bit deeper, after a few free video tutorials and that "frustrating lack of control" I soon realised was my "frustrating lack of understanding" of the package. Which is probably what you were finding.
The tools are great in XSI. Most of it, except shaders is easier and much smoother to use than the other packages (the flexibility of shader trees are way beyond most packages - and easily comparable to Maya). Jumping in and out of different construction/viewing modes is a breeze, and if you know exactly what you are doing, flows far better than Max or Maya. Scripting is fantastic too. If you find some things a little long winded you create a little button and 10 tasks become 1, very easily.
Now I've got into the way XSI works it is just better than anything I've used before. Just more LOGICAL. It doesn't wast time doing things unless you ask it (which makes things more of a struggle at the start but it doesn't take long to grasp the reasoning behind this, and plus I hate icons, I like buttons with plain words and shortcut keys.)
Work pipeline for dark basic pro? Build model, texture model, animate model, export as .x model. Add command in DBPro to load model, animate model. You're away...
PROJECTS:
All unfinished - to be released as retro titles in 5 years time.