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Program Announcements / TextureMax ~ Media customization tool

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Ron Erickson
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21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 16th Aug 2005 20:21 Edited at: 16th Aug 2005 20:22
Well, here it is.... my new, almost complete, project.

TextureMax is a tool for easily adding great customization to the media of your Dark Basic Professional project. Using the TextureMax application you can separate your images into channels. You can then apply different colors to each channel adding instant variation to your media.
Making a racing game? Give your users the ability to choose the colors for their car. Simply create your texture in your favorite paint program. When finished, open the texture up in the TextureMax application. Add channels for each area of the car, such as the body, racing stripes and interior. Paint over the image with the appropriate channels. When you are done you can load the saved .tmx file in Dark Basic Professional and texture your 3D object with it. You can then apply whatever color you wish to the body of the car and any color to the racing stripe with a couple of simple commands.

Red car, blue racing stripe, black interior.
Black car, red racing stripe, black interior.
Green car, yellow racing strip, gray interior.

One single media file. Limitless variation.

TextureMax will also work great for multiplayer games. You will be able to easily differentiate your players/teams by separating them into color groups. Again, give the power to your player while saving yourself the work of creating very limited combinations.

lt also works great for 2D games!

There are two main parts to TextureMax:
The TextureMax application, and the TextureMax dll.

Here is a screen of the TextureMax application in action:
http://www.gametoolshed.com/TextureMax/app.jpg

When you are finished you simply load the *.tmx file in your DBpro program and change the colors at will.

Here is a sample of DBpro code to generate random colors for the texture loaded into the editor shown above.




Here are some results for the above code:


Dead simple. Fast. Powerful variation to your media.
TextureMax should be released SOON!

Regards,
Ron Erickson

EZrotate!
IanG
20
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 17th Aug 2005 20:06
Looks good


amd athlon xp 2600+,1280mb,FX 5200 128mb,200gb,xp pro sp2
walaber
20
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 17th Aug 2005 21:41
friggin' ingenious idea!!!

I had the exact same idea for a project I'm working on right now as well, which uses a similar masking system. with a technique like this you can get a lot more milage out of less models, by simply altering the texture and color scheme

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 17th Aug 2005 21:52 Edited at: 17th Aug 2005 21:53
I don't think it will be free But will it be free WOLF?

Because it sounds awsome!!!! It would be VERY usefull!

Visit PanzerGames here
Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 18th Aug 2005 17:51
Walaber,
Thanks for the compliments. You and I often seem to be on the same page.

Nerd,
I have not yet worked out a price. It shall be reasonable though...


I got round brush types added today. That sure makes the app easier to work with!

WOLF

EZrotate!
TextureMax!
EZactor!
MikeS
Retired Moderator
21
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Location: United States
Posted: 18th Aug 2005 22:34
Very nice tool Wolf. I've done similar work, but nothing quite like this. Very nice.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Ron Erickson
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 19th Aug 2005 18:31
Tech demo: (about 5mb)
http://www.gametoolshed.com/TextureMax/TMXdemo.zip

Press the spacebar to randomize the colors of the bike!



WOLF

EZrotate!
TextureMax!
EZactor!
walaber
20
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 20th Aug 2005 18:17
crashed saying"cannot find MFC42D.dll"

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 20th Aug 2005 19:44
What OS are you using? That dll is part of windows and should be in your win32 directory. It is strange that you don't have it

WOLF

EZrotate!
TextureMax!
EZactor!
ionstream
20
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Joined: 4th Jul 2004
Location: Overweb
Posted: 20th Aug 2005 20:49
Its the debug library, link with release.

Sig changed for lagging up browsers.
Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 20th Aug 2005 23:38
Ahhh...
I'll compile a new version later and upload it.

EZrotate!
TextureMax!
EZactor!
Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 22nd Aug 2005 18:07 Edited at: 22nd Aug 2005 18:07
OK...
A new demo has been uploaded. This one should fix the problen that Walaber encountered.
This one will also let you change the colors of each channel invidually instead of just the random generation.
Here the link to the demo:
http://www.gametoolshed.com/TextureMax/TMXdemo.zip

Here is a screen:


EZrotate!
TextureMax!
EZactor!

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Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Aug 2005 21:13
DAMIT WOLF! That's TWO programs you have "worked on" that I already worked on and stopped!

I will send you what I have since you seem to want to take it future than I wanted to go with. C++ ok? Hope it helps you!

-This...is my boomstick!
Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 22nd Aug 2005 21:22
Cellbloc,

What was the other one? EZactor?

That is cool if you want to send it to me. This is pretty much finished though. There isn't really much more for me to add to it at this point.

Also, I didn't forget about your offer to help with EZactor. I've just been sidetracked with this lately.

WOLF

EZrotate!
TextureMax!
EZactor!
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Aug 2005 21:27
Not a problem. I am just bored to tears in this country. Yeah, my EZActor was "Manga" style, but similar concepts. Your "Channels" are my "layers". I mainly did it for the people who don't know how to texture map yet.

Let me know when/if you start back up EZActor.

-This...is my boomstick!
Ron Erickson
Moderator
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Location: Pittsburgh, PA, USA
Posted: 22nd Aug 2005 21:33
I've already started digging back into it.

I'll contact you about it soon.

EZrotate!
TextureMax!
EZactor!
walaber
20
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 22nd Aug 2005 23:46
new demo worked fine, looks like a fantastic plugin you've got here!! and I can see why you needed it for your EZActor program

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 24th Aug 2005 14:37
Thanks for trying it and thanks for the feedback Walaber.

I added a couple more cool features to the application yesterday. It is now pretty slick to use. It is pretty much ready to go

WOLF

EZrotate!
TextureMax!
EZactor!
Kangaroo2 BETA2
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Location: Somerset / UK
Posted: 24th Aug 2005 18:48
now THAT is a great idea! I will certainly keep an eye on thsi Great work!

Peter H
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Location: Witness Protection Program
Posted: 25th Aug 2005 04:30
Looks good!

would save on file space and manual pain of creating different colored variations

BTW i'm still open for helping with EZActor (Modeling)

"We make the worst games in the universe."

Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 26th Aug 2005 16:40
Thanks for the comments guys

If anyone is interested, I'm looking for a couple of testers. Everything is pretty much done. I'm looking for some general feedback, suggestions, bug finding, etc....
Let me know if you are interested. DBpro is required.

WOLF

EZrotate!
TextureMax!
EZactor!
Peter H
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Posted: 26th Aug 2005 21:53
Oh! oh! pick me!



"We make the worst games in the universe."

Ron Erickson
Moderator
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Years of Service
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 27th Aug 2005 07:08
Quote: "Oh! oh! pick me!"


lol
Reminds me of Donkey in Shrek....

Peter,
I'll e-mail you later. It might not be until early next week.
Thanks,
Ron

EZrotate!
TextureMax!
EZactor!

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