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Dark GDK / dbGetNetMessage() bug?

Author
Message
dede
19
Years of Service
User Offline
Joined: 17th Feb 2005
Location: France
Posted: 16th Aug 2005 23:51
I'm creating the multiplayer part of my game and to begin i've create a chat.
I can create a server, join this server, but if I want receive message, it dosen't work.
I use the fonction dbGetNetMessage() to check if there are messages, and dbNetMessageExists() to see how many message are receive.
Here is my code :


A lot a thing which worked in DBPro doesn't work with DarkSDK (certainly because I'm not the best C++ developper... )and I'm going to be mad!
Please help me, thanks
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 16th Aug 2005 23:54
Are you certain that the game has been joined correctly? Have you looked through the checklist to ensure you have connected? Can you show us how you are sending the messages?
dede
19
Years of Service
User Offline
Joined: 17th Feb 2005
Location: France
Posted: 18th Aug 2005 04:23
Exuse me, I am very dumb!!!
It was a mistake :


The compilor didn't see anything and me too...
It works fine now, sorry for this post...

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