I'm creating the multiplayer part of my game and to begin i've create a chat.
I can create a server, join this server, but if I want receive message, it dosen't work.
I use the fonction dbGetNetMessage() to check if there are messages, and dbNetMessageExists() to see how many message are receive.
Here is my code :
dbGetNetMessage();
if (dbNetMessageExists() > 0)
{
//even if somebody send me a message, i never go here...
czMessage=dbNetMessageString();
}
A lot a thing which worked in DBPro doesn't work with DarkSDK (certainly because I'm not the best C++ developper...
)and I'm going to be mad!
Please help me, thanks