It's okay. I dont have anything to compare with actually, but it's got all the regular stuff, planar, box,cylindrical,sphere and automatic mapping for poly models. It has an okay uv-editor (where you see the uv maps on top of the texture), where you are able to tweek the uv's after you have aplied them without altering the object. You can sew the uv's together. But its got a few irregular bugs too, but again, what would maya be without its bugs.
This model is buldt simply up of several planar mappings, head, r-foot,l-foot,-r-hand,l-hand,r-claw,l-claw,front,back and tail. And I'v moved the uv maps so I could use one image as texture.