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3 Dimensional Chat / 3D Game model (from the warhammer world)

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Message
Kjetil
21
Years of Service
User Offline
Joined: 15th Jan 2003
Location: Norway
Posted: 14th Feb 2003 15:16
Started modeling it yeasterday, and textured it today, I'm planing on rigging it later today and start animating it in the weekend.

Critics are welcome.

- Kjetil
actarus
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 14th Feb 2003 15:18
Very nice and lowpoly (ratman??)

I really love the skinning job.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
Drakportalen
21
Years of Service
User Offline
Joined: 9th Oct 2002
Location: Sweden
Posted: 14th Feb 2003 21:19
Yeah! A Mordheim model! Thats nasty good job there. Can't the skaven have a whole party that would look neat.
By the way how do you texture you models what UV map program do you use?

www.drakportalen.dot.nu
QuothTheRaven
21
Years of Service
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Joined: 2nd Oct 2002
Location: United States
Posted: 15th Feb 2003 02:28
bandwidth limit exceded. Come back tomorrow

get a good host man!
Kjetil
21
Years of Service
User Offline
Joined: 15th Jan 2003
Location: Norway
Posted: 17th Feb 2003 15:16
okay, its upp again.

I use Maya to uv map it and photoshop to paint the textures.


And here's we have it with a finished rigg.



- Kjetil
Kjetil
21
Years of Service
User Offline
Joined: 15th Jan 2003
Location: Norway
Posted: 17th Feb 2003 15:17
by the way

poly count: ca 1700

texture map: 768

- Kjetil
actarus
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 17th Feb 2003 15:27
lol!

I like the last one.

How's Maya for UVMapping?I have PLE and I know it's one of the best things I have installed on my pc so far.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
Kjetil
21
Years of Service
User Offline
Joined: 15th Jan 2003
Location: Norway
Posted: 17th Feb 2003 15:41
It's okay. I dont have anything to compare with actually, but it's got all the regular stuff, planar, box,cylindrical,sphere and automatic mapping for poly models. It has an okay uv-editor (where you see the uv maps on top of the texture), where you are able to tweek the uv's after you have aplied them without altering the object. You can sew the uv's together. But its got a few irregular bugs too, but again, what would maya be without its bugs.

This model is buldt simply up of several planar mappings, head, r-foot,l-foot,-r-hand,l-hand,r-claw,l-claw,front,back and tail. And I'v moved the uv maps so I could use one image as texture.

- Kjetil
John H
Retired Moderator
21
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 17th Feb 2003 17:28
Oooo very nice

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!

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