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FPSC Classic Product Chat / Player Dynamic Light

Author
Message
Lon
20
Years of Service
User Offline
Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 18th Aug 2005 19:23
I couldn't seem to find any info on this other than for DB pro when doing a forum search. In FPSC do we have an option or script available that will allow for a dynamic light source at the players position that will fade at a specified distance? I'm interested in designing a level thats pitch black and only the surrounding 20 feet or so of level geometry/enemies/entities around the player will be illuminated. Like carying a torch in a dark cavern.
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 18th Aug 2005 20:08
You mean a flash light? As far as I can tell, no.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 18th Aug 2005 21:46
You will have to wait post V1 and you may well be rewarded.

There is much to look forward too.

Nutbolt
19
Years of Service
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Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 24th Aug 2005 22:04
yer in the game im makin ill need a flash light(for all u americains out der)/ torch so i hope u can in V1 or sum1 could kindly give me de coding to do it. thanks a lot.

Just beacuse i'm blonde, don't meen i'm stupid!
Diskun
19
Years of Service
User Offline
Joined: 23rd Aug 2005
Location: Asturias, Spain
Posted: 25th Aug 2005 09:49
Hmm... Why not a light entity with an AI that follows the player pointing at the same place he looks? It sounds easy to script


Names are not final.
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 27th Aug 2005 19:51
not so easy me thinks.

again - You will have to wait post V1 and you may well be rewarded.

Pickle of Death
19
Years of Service
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Joined: 14th Aug 2005
Location: Thankfully, not in hurricane country
Posted: 27th Aug 2005 22:32
Dang beta testers! Stop teasing us!
Aoneweb
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 27th Aug 2005 23:07 Edited at: 27th Aug 2005 23:14
It may be an idea, after V1 release, that a list of things Lee is going to add, be posted, the reason, people could go ahead and work on the levels and stuff, knowing the things they need may be in production, as in future stuff that could not be added thus far.

Toshiba,3.2Ghz,ATI Radeon 9000 IGP 128mb,1.2gig of Ram,Windows XP Home. www.aoneweb.com

Pickle of Death
19
Years of Service
User Offline
Joined: 14th Aug 2005
Location: Thankfully, not in hurricane country
Posted: 27th Aug 2005 23:10
Quote: "It may be an idea, after V1 release, that a list of things Lee is going to add, be posted, the reason, people could go ahead and work on the levels and stuff, knowing the things they need may be in production?"


...huh?
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 28th Aug 2005 01:09
No. Nd any way the BETA period is over.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 28th Aug 2005 08:31
Things can always be scheduled for inclusion, but for one reason or another never make it in so its not safe to assume that you will get something till its actually included....just live in hope till it comes along

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