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FPSC Classic Product Chat / Intros & cutscenes...?

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Rik Vargard
19
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Joined: 21st Aug 2005
Location: Brussels
Posted: 21st Aug 2005 19:46
Heya, everyone!
Well, I just downloaded the trial version of FPS creator and I was asking myself if there's the possibility to add intros/cutscenes to the game?
Also,is there a manual or some tutorials for this somewhere?
I sure will have more questions later, right now I'll just click around...

-"My horse for a Kingdom!"
Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 22nd Aug 2005 05:52 Edited at: 22nd Aug 2005 06:16
A 'Story Zone' object will be available in V1, which means that you will be able to add cutscenes/sounds/images at the start AND in the middle of levels. There are a few tutorials on the board-you could try searching for 'tutorials' or something like that. The manual is available on the official website (http://www.fpscreator.com)

Nutbolt
19
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Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 22nd Aug 2005 08:31
ok, sounds gd, but wat if i want to add just a message at the bottom, so say u walk up to a door and a message comes up on the screen. might sound like a stupid q. but i cant fiure it out.

thanks

Just beacuse i'm blonde, don't meen i'm stupid!
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 22nd Aug 2005 10:16
I'm sure its possible... The ConkerLevelDemo has it... In showcase.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Dylnuge
20
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Joined: 4th Dec 2003
Location: In a dark room in front of a glowing LCD
Posted: 22nd Aug 2005 15:54 Edited at: 22nd Aug 2005 15:55
There is a manul in Start-Programs/All Programs-The Game Creators-FPSC-FPSC Manuel.

The manuel itself has some tutorials.

Tranzerk Technologies Current Project: Project: Trenton.
Defeat the Mechna Army! Long live Universal Command!
Nutbolt
19
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Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 22nd Aug 2005 17:24
ok, i skim read through the manaul, must have missed that part, o well, thanks again

cant wait till it cums out

Just beacuse i'm blonde, don't meen i'm stupid!
ctm
19
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Joined: 25th Feb 2005
Location:
Posted: 22nd Aug 2005 19:36
@Nutbolt

Just put a TriggerZone in front of the door and attach this script to it:


Replace YOURMESSAGE.tga with the name of your message file.
Save your message picture in the texturebank\user folder.

The message will come up when you enter the zone and fade out if you press enter or leave the zone.
Nutbolt
19
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Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 22nd Aug 2005 19:39
ok thanks loadz, so the message has to be an image, if so, wat format

thanks

Just beacuse i'm blonde, don't meen i'm stupid!
ctm
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Joined: 25th Feb 2005
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Posted: 22nd Aug 2005 19:53
.tga or .dds
Nutbolt
19
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Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 22nd Aug 2005 21:09
ok so i get it thanks, but once again another stupid q. well here goes, how do u save it as one of those formats? can i just go on flash and make 1 den save it as message.tga?

thanks once again

Just beacuse i'm blonde, don't meen i'm stupid!
Rik Vargard
19
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Joined: 21st Aug 2005
Location: Brussels
Posted: 22nd Aug 2005 21:22
@All: Yeah great thanks a lot! I've been looking around in the forums and tried some stuff and so on... now...
I suppose you still need some scripting if you want to make a game that has it's own originality heh... That's the hard thing. But as I can see there's a cool community out here helping each other...
I'm positive, I'll buy this.It's potential to evolve into a unique game maker with a lot of innovating stuff motivates me....
And yeah... what's a game without cutscenes, these days?

-"My horse for a Kingdom!"
ctm
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Joined: 25th Feb 2005
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Posted: 22nd Aug 2005 22:05
There is a freeware tool called DDS Converter 2.
Maybe you want to try it:
http://eliteforce2.filefront.com/file/DDS_Converter;29412

You can make your messagepicture as a bmb, jpg or png file and convert it with that tool to tga or dds.

If you use tga then FPSC makes a dds file when you build your game.

It doesnt matter if you write the filename as tga or dds file in the script.
Nutbolt
19
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Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 22nd Aug 2005 22:08
ok thanks, well wen i buy v1 i can try it out.

there are lots of gg people out there

Just beacuse i'm blonde, don't meen i'm stupid!
Rik Vargard
19
Years of Service
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Joined: 21st Aug 2005
Location: Brussels
Posted: 23rd Aug 2005 15:26
@ctm : That dds converter is great! Thanks for the link!

-"My horse for a Kingdom!"

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